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Morgoth_swgoh
4 years agoSeasoned Newcomer
When releasing new content such as raids, assault battles, TBs do CG test difficulty and plan for intended teams to beat this new content?
What is the overall process for designing difficulty and what considerations do you have about how things like speed, health, potency etc is modified? E.g. do you generally just buff all by x% or is it more along the lines of “for this challenge, we will focus on high tenacity and high potency because of xyz”
And along the same lines, if any “theory crafting” is done before release of new raids, which teams did you originally envision should be used to beat HSTR?
I think it would be safe to divulge this information as I’m sure that new toons and years of theorycrafting by players have surpassed original intent.
PS: it would also be interesting if the answer is “we set the bar high and see what the players do” :)
What is the overall process for designing difficulty and what considerations do you have about how things like speed, health, potency etc is modified? E.g. do you generally just buff all by x% or is it more along the lines of “for this challenge, we will focus on high tenacity and high potency because of xyz”
And along the same lines, if any “theory crafting” is done before release of new raids, which teams did you originally envision should be used to beat HSTR?
I think it would be safe to divulge this information as I’m sure that new toons and years of theorycrafting by players have surpassed original intent.
PS: it would also be interesting if the answer is “we set the bar high and see what the players do” :)
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