6 years ago
Soulless One Kit + How to make Malevolence more useful! (Potential rock paper scissor tactic)
If we add the feature below to GG's unique ability, this would not only provide a more rock-paper-scissor to the newly added Raddus but be super cool as well.
Updated Ability: Let Them Come (Unique Abillity, Omega Level) Final Text:
Separatist allies have+50% Critical Avoidance. Malevolence triples the effect of Buzz Droids on enemies. Each time the Malevolence uses a Special abillity (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% turn meter whenever an allied Vulture Droid is defeated. Whenever another Separatist or Droid ally uses a Basic abillity, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Add: Whenever the enemy Capital ship uses an ability that would destroy the Malevolence, Grievous immediately Abandons Ship and summons the Soulless One to the battlefield. Then, Separatist allies gain Damage Immunity for 1 turn and the Soulless One gains Stealth for 2 turns which cannot be prevented.
Reinforcement bonus - Gain Overcharge for 2 turns.
https://lumiere-a.akamaihd.net/v1/images/databank_soullessone_01_169_08305d9b.jpeg?region=0%2C0%2C1560%2C878&width=960
NEW SHIP
Name: Soulless One
Description: Malicious Separatist attacker that enters battle whenever Grievous abandons ship.
Crew: General Grievous
Tags: Dark Side, Attacker, Droid, Separatist
Max Speed: 180
Abilities:
1) Hindering Fire (Basic Ability)
Deal physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack cannot be evaded.
2) Crush Them! (Special Ability) CD:3
Deal physical damage to target and call target ally to assist, dealing 30% less damage. If the attacking ally is Separatist or a Droid, the attacks cannot be evaded and target is inflict with a Buzz Droid which cannot be prevented.
3) Time to Abandon Ship (Unique Ability)
The Soulless One gains 100% turn meter and Potency Up for 2 turns whenever a Separatist or Droid ally is defeated. Additionally, the Soulless one enters battle only if the Malevolence is destroyed by the enemy Capital ship and it's stats scale based on the Malevolence's stats (and crew General Grievous).
4) Tactical Retreat (Crew Ability)
Whenever the Soulless One falls below 50% health, it forces the healthiest active ally to Taunt for 2 turns. Additionally, the Soulless One gains +25% Offence and Tenacity for each active Separatist or Droid ally.
ability levels increased based on Malevolence upgrades
Updated Ability: Let Them Come (Unique Abillity, Omega Level) Final Text:
Separatist allies have+50% Critical Avoidance. Malevolence triples the effect of Buzz Droids on enemies. Each time the Malevolence uses a Special abillity (except Call Reinforcement), it summons a Vulture Droid if there is an available slot on the battlefield. The Malevolence gains 30% turn meter whenever an allied Vulture Droid is defeated. Whenever another Separatist or Droid ally uses a Basic abillity, they gain a stack of Overcharge for 2 turns if an ally is already Overcharged.
Add: Whenever the enemy Capital ship uses an ability that would destroy the Malevolence, Grievous immediately Abandons Ship and summons the Soulless One to the battlefield. Then, Separatist allies gain Damage Immunity for 1 turn and the Soulless One gains Stealth for 2 turns which cannot be prevented.
Reinforcement bonus - Gain Overcharge for 2 turns.
https://lumiere-a.akamaihd.net/v1/images/databank_soullessone_01_169_08305d9b.jpeg?region=0%2C0%2C1560%2C878&width=960
NEW SHIP
Name: Soulless One
Description: Malicious Separatist attacker that enters battle whenever Grievous abandons ship.
Crew: General Grievous
Tags: Dark Side, Attacker, Droid, Separatist
Max Speed: 180
Abilities:
1) Hindering Fire (Basic Ability)
Deal physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack cannot be evaded.
2) Crush Them! (Special Ability) CD:3
Deal physical damage to target and call target ally to assist, dealing 30% less damage. If the attacking ally is Separatist or a Droid, the attacks cannot be evaded and target is inflict with a Buzz Droid which cannot be prevented.
3) Time to Abandon Ship (Unique Ability)
The Soulless One gains 100% turn meter and Potency Up for 2 turns whenever a Separatist or Droid ally is defeated. Additionally, the Soulless one enters battle only if the Malevolence is destroyed by the enemy Capital ship and it's stats scale based on the Malevolence's stats (and crew General Grievous).
4) Tactical Retreat (Crew Ability)
Whenever the Soulless One falls below 50% health, it forces the healthiest active ally to Taunt for 2 turns. Additionally, the Soulless One gains +25% Offence and Tenacity for each active Separatist or Droid ally.
ability levels increased based on Malevolence upgrades