Forum Discussion

almightywood's avatar
9 years ago

Squad Arena rewards revamp.

So I understand that scarcity is a valuable marketing tool, and a necessary one in a game like this. But when crystals are the lifeblood of this game, I think a bare minimum is necessary to be able to feel competitive.

Right now the average daily amount of crystals from all of the daily rewards and at the lowest possible PvP rank is 115. The amount of arena currency is 50 at that rank.

Now I get that you want people to compete and earn things, but if people can't even get enough to make one arena buy a day, and make enough crystals to make farming someone out of cantina worthwhile, then they'll quit.

I wouldn't want to push people to quit, just to buy. So here is my proposed Arena rewards revamp:

1 1000 Arena tokens, 800 crystals, 1 million credits
2 900 Arena tokens,750 crystals, 750,000 credits
3 850 arena tokens 700 crystals, 500,000 credits
4 800 Arena tokens 675 crystals 400,000 credits
5 750 arena tokens 650 crystals 350,000 credits
6-10 700 Arena tokens 625 crystals 325,000 credits
11-20 650 arena tokens 600 crystals 300,000 credits
21-50 600 arena tokens 575 crystals 275,000 credits
51-99 550 arena tokens 550 crystals 250,000 credits
101-250 500 arena tokens 500 crystals 200,000 credits
251-500 450 arena tokens 450 crystals 150,000 credits
501-1000 400 arena tokens 400 crystals 100.000 credits
1001-2500 350 arena tokens 350 crystals 75,000 credits
2501-5000 300 arena tokens 300 crystals 50,000 credits
5001-10000 250 arena tokens 250 crystals 25,000 credits
10,000 + 200 arena tokens, 200 crystals, 10,000 credits

Now the idea here is that no matter what people will be able to make 1 buy a day in squad arena as long as they finish their daily, which makes them feel like competing even in the lowest bracket.

The crystals revamp makes it so that people should be able to get enough crystals every day for a 50/50 100/100 refreshes of regular and cantina energy. Now they won't have to spend it on that, they could save up for a piece of gear or character shards from shipments.

What it does is it gives people opportunities to grow in different ways even without spending money or being good at the game without removing that need to buy to compete to reach the top. There's still enough extras up top that that desire to win shouldn't be quenched at all. Adding the higher amounts of credits would make people even more likely to spend crystals improving their rank.

Overall I think it would lead to better profits, more compeition, and more player longevity.

Anyone else have a point of view on this?

30 Replies

  • I'm Top 100 most days. You're shorting my tokens to give people that put 0 effort into the Arena a better pay out. No Thanks.
  • "johnoak99;978133" wrote:
    Im a f2p player and even i agree that the crystal reward you're proposing is too high. Would only separate the f2p and the p2p even more. If its not broken dont fix it. Fine how it is.


    That doesn't make any sense. It would allow f2p players to have a chance to save up crystals for shards and gear from shipments at higher levels, and get the refreshes they need to gear and grow at lower levels.

    Raising the lowest common denominator always makes it more profitable for the lower than the higher.

    The problem is exactly that it is broken. Like I've said, I've seen more people quit this game than join it.
  • "SlabRankle;978140" wrote:
    I'm Top 100 most days. You're shorting my tokens to give people that put 0 effort into the Arena a better pay out. No Thanks.


    It's an assumption on you part those people put zero effort in. The arena rewards scale better this way. More crystals, less tokens. If you put the effort in, you'll still end up with better rewards than you would have.
  • "Woodroward;978152" wrote:
    "SlabRankle;978140" wrote:
    I'm Top 100 most days. You're shorting my tokens to give people that put 0 effort into the Arena a better pay out. No Thanks.


    It's an assumption on you part those people put zero effort in. The arena rewards scale better this way. More crystals, less tokens. If you put the effort in, you'll still end up with better rewards than you would have.


    There are 85s in my guild with much better teams than the top 10 on my shard sitting at rank 1000+. I don't understand how that happens unless you decide not to try or you drop rank on purpose. Keep the coin pay out as is or increase it. Dropping because it appeases your OCD doesn't jive with me. Sorry
  • I have read many of the responses and I'm a little confused by your stance. This increase is across the board, this doesn't help make f2p more competitive because you are giving more crystals to everyone and top players will advance more too. Yes I see the point that f2p will be able to get more stuff but that doesn't lead to advancement when all things are equal.

    This is a fairly f2p friendly game, I resources are managed correctly f2p are very competitive.
  • "SlabRankle;978168" wrote:
    "Woodroward;978152" wrote:
    "SlabRankle;978140" wrote:
    I'm Top 100 most days. You're shorting my tokens to give people that put 0 effort into the Arena a better pay out. No Thanks.


    It's an assumption on you part those people put zero effort in. The arena rewards scale better this way. More crystals, less tokens. If you put the effort in, you'll still end up with better rewards than you would have.


    There are 85s in my guild with much better teams than the top 10 on my shard sitting at rank 1000+. I don't understand how that happens unless you decide not to try or you drop rank on purpose. Keep the coin pay out as is or increase it. Dropping because it appeases your OCD doesn't jive with me. Sorry


    Again, you get MORE crystals and credits but less tokens. Overall, the reward is BETTER than it was before.

    Sorry, but your desire for a few more tokens for yourself so that the rewards don't scale well doesn't jive with me either.



    You can't judge the strength of someone in an old shard against the top of your shard. That's not an adequate comparison.
  • "Kyno;978177" wrote:
    I have read many of the responses and I'm a little confused by your stance. This increase is across the board, this doesn't help make f2p more competitive because you are giving more crystals to everyone and top players will advance more too. Yes I see the point that f2p will be able to get more stuff but that doesn't lead to advancement when all things are equal.

    This is a fairly f2p friendly game, I resources are managed correctly f2p are very competitive.


    The reason that it would make f2p more competitive is it would allow the people on the very bottom (who we don't see on these forums) to actually have enough crystals to accomplish something and potentially grow. It would also allow them to make at least 1 PvP buy a day compared to now when the lowest ranks don't even get one.

    The rewards have scaled up much more at the bottom than they have at the top.

  • "Neo2551;976649" wrote:
    As someone who ranks first daily I would find it fun lol.


    First daily :open_mouth: can I have your autograph?
  • "Any;978236" wrote:
    Keep rank1 same but reduce the gap

    Ex. Rank11 should get 400 in stead of 200 Crystal

    Rank1 500 Crystal

    2. 490.

    3.480

    4.470

    5.460

    6-10 450

    11-20 400

    This will make player can compete to each other and make them not quit playing too soon.

    1 Shards contains 20,000 Account but I guess active player for old shard like over 1 years shard may have active player only 500-1000 user?


    I thought about this too, but if we raise the lower levels without raising the upper levels, then it decreases the desire/need/lure to compete, which would actually decrease EA/CG's profits.

    As it is, I didn't raise the upper levels quite as much as the lower ones.



  • "Ig88isboss;978320" wrote:
    "Neo2551;976649" wrote:
    As someone who ranks first daily I would find it fun lol.


    First daily :open_mouth: can I have your autograph?


    At least I don't know the true meta, as I am not on a day one server.

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