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- harvestmouse13 years agoNew Rookie
"Gale_Toral;c-2375212" wrote:
I'm gonna go out on a limb here and say that complaints about these GCs are not fully warranted.
The BIGGEST thing about GCs are the omicron materials. We have been able to get the omicrons from every single Inquisitor GC since they started, mostly with g8/9 Inqs, just doing tier 6,
Who is we?
I'm investing in 2nd sister for the interceptor and 7th sister (due to having a crush on her) other than that, I can't afford it.
There are very few maybe 1 or 2 GCs that I haven't got 2 omicrons; other than these inq GCs. - @CG_Tusken_Meathead
First sorry for my poor English as I'm French.
Second I have GI and inquisitors
My preferred challenges are those with BH because there is many option on how to play. Witch lead? With who? How to proc the contract fast enough a'd so on.
I'm frustrated with inquisitors CG because :
1. There is no theoricrafting of any sort. The 5 standard leads are so crapy that you always use GI as lead. And purge scoring is dumb. I had to remove mods from my GI to not kill those clones too fast... Really not what I feel rewarding, downgrading your toons to achieve ethe challenge is meh.
2. Most importantly, I feel like I'm a wallet and not a player for CG. All those inqui CG to force player to get them instead of having a team that is meaingfull in the meta! Give us meaningful teams and we will be happy to farm them.
And it's not even hard to do this, first correct the bugs on inquisitors. Even just correct the spe 1 for 2nd syster. She should apply 1 purge + 1 purge per buff none résistable. It s not how it work. And this small difference make the entire team interesting. It will give us a reliable way to have 6 purges. - genghisx3 years agoRising TravelerI don't love the fleet GCs because nine out of ten times I can just run a standard Malevolence start with three ships of the required faction in reinforcements and it's an easy red chest (although I do like getting easy red chests).
Without citing specific GCs, I like ones where you could reasonably get all the achievements with one team (for example, "full Empire team" and "gain Stealth 20 times" isn't practical) and it would be nice if there were a way to get credit for "undersized" and "full X team" at the same time. - pieeater4203 years agoSeasoned Newcomer
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
Any thats not inquisitior. An what do I like best about those other gc..well they don’t include inquisitior. Simple as that. - Magruffin3 years agoRising TravelerI enjoy gcs where there's a variety of choices (ie player is Rebels, jedi, sith, imps) not something that's very limited (such as inquisitors, mandos, bb, heck even jawas or tuskens, or droid fleets - there's only 3 in the game and your buggered if you don't have them as the feat reqs 3)
- clarencetomas3 years agoNew Spectator
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
It's hard to remember my favorite GC, because I used to love GCs but it's been so long since we had a good one. So it's a good question and I'll try to get at the details.
Features of a good GC:- Primarily, has mechanics that allows players to use teams in a fun way (and there are variations of this) and even at lower gear levels (sure, with some danger and RNG). Jawas, for example, with a special power that supercharges their TDs.
- On the other side of this (the enemy side), the battle itself fits the team, as opposed to the enemy team being super-fast, super-powered, a sort of counter to the player team, and it's just brute force. Or the player power is dumb and the enemy power is crazy annoying. This is CG's chance, without affecting the rest of the game, to really illustrate how a team can be fun and interesting and worth powering up and using elsewhere.
- The faction-dependent feat allows a 5th non-faction character, for stuff like 4 characters and the event ability supercharging someone like GG to get a zillion HP. I noticed these disappeared.
- The "do this cool thing" feat actually feels a little cool (this is a tough one to get right, but can really go wrong). It doesn't feel horrible, like 10000 applications of some stupid debuff, that just makes people redo it a lot because there's no counter, they have to keep the stupid faction team *and* enemies alive for too long, and it feels like yet another "who cares about gameplay, relic your inquisitors" challenge, which has less to do with an actual challenge or feat and more to do with just bluntly punishing players for not wanting to invest in the latest dud team.* Another example of this is the fleet crit feats, where you can't mod for crit chance or whatever--this feat comes a lot with fleets, and yet fleets offer very little wiggle room for doing stuff like this so players can do a fine job dragging out multiple battles trying to land lucky crits while all the ships on the field are just dying of dots. TLDR: give players more control, and more of a feeling of control.
- Part of highlighting the team: it's not beating a dead horse. It needs to feel like a somewhat new challenge, not an old challenge with a new background and name slapped on.
In other words... all these good features are features that the inquisitor GCs are largely, or severely, lacking. Inquisitors often feel especially weak. They're supposed to counter certain jedi, but it makes it feel like every enemy team including jedi will counter inquisitors and that inquisitors are just a failed gimmick team. The main way to use inquisitors with anyone else is just JML/wat debuff-spam garbage, with no counter, hoping you get enough purges when you inevitably have to end the battle before they kill your garbage inquisitors--so these were all mostly JML GCs, and if you don't have JML that's how you really miss out on that GC feat. And it feels like we've been doing inquisitor GCs every other GC for sooooooooooooo looooooong
*Regarding inquisitors as a dud team: Yes, the time for such punishment in GC over not powering up such teams should be over. With GAC and TW reward changes, players who want to focus on TW will get TW teams anyway. Players who want to focus on GAC will invest in old GLs, when in the past they may have skipped 3 year old meta teams. I don't think there's a need to punish even whales for going for GLs over unattractive new teams (sure, maybe CG's data guys think otherwise, but I figure it's worth considering). I remember gearing up and putting zetas on greef and mando just to squeak by in GCs. I've had no comparable inclination to zeta or gear up most inquisitors. Maybe that's because the game has changed and it's not the inquisitors' fault, but perhaps it's time to reconsider this approach a bit. GCs should appeal to more than the top of K1 who have nothing to whale on but inquisitors.
I need more coffee but I think that's the basic idea. - Primarily, has mechanics that allows players to use teams in a fun way (and there are variations of this) and even at lower gear levels (sure, with some danger and RNG). Jawas, for example, with a special power that supercharges their TDs.
- BowdieDulcano3 years agoNew Rookie@CG_Tusken_Meathead
So when you look over the past 18 months there have been 4 occasions where we have had repetitive Galactic Challenges which has been driven by major releases.- Mandalorians (Jan/Feb-21) (Mando) 4 repetitions
- Imperial Troopers (Feb/Mar-21) (Mando) 5 repetitions
- Clones (May-21) (Bad Batch) 6 repetitions
- Inquisitors (May-22 ongoing) (Kenobi) 11 repetitions
I have defined a repetition as the player faction occurring within +/- 3 GCs
That is twice as many repetitions and over the past 3 months.
Pushing new factions/characters through GCs is absolutely fine and we as players get that. However this has gone far beyond this to flogging a dead horse, having Old Daka resurrect it so you can kill it and flog it some more.
What we enjoy is some variety. Especially as players will be at different stages of development and Inquisitors are far more geared towards end game players than early-mid game. - Mandalorians (Jan/Feb-21) (Mando) 4 repetitions
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
I like the ship ones because, simply enough, I like ships.
Of the non-ship ones, I like weirdly like the ones for larger factions (because I have so many characters to choose from) AND the ones for smaller factions (because they tend to be weird as hell--Jawas, Ewoks, Tuskens). What I don't like as much (but am still okay with) is when the faction has 7-10 characters, but the choice of which ones to use is immediately obvious, or the puzzle forces you into taking a specific 5.
I want reasons to work on all my characters. I said it in this thread or some other thread, but, to me, this is space pokemon and I want to have a reason to use, say, Bodhi Rook. I've had him for years now and not once have I had a reason to use him. Even with Rogue One getting a kicker with Admiral Raddus, he's still very likely to sit on the bench forever. It's not just him, there are a number of characters that are afterthoughts even with smaller factions and sub-factions. So when there's a GC for Rebels, just to use them as an example, the answer is almost immediately Lukehanchewie3p0chewpie0 and the rest can go to hell. Worst case scenario you finish the side feats with a second team. I suppose what I'm saying is that I don't like when the faction dictates the characters I use, unless--as with the case of niche factions like Ewoks, Jawas, Tuskens, etc--what's really being Challenged Galactically is whether or not someone bothers to diversify their roster in the first place.
Does that make sense? It's early jn the morning and I haven't had my tea yet ?"mikebtp;c-2375167" wrote:
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
I liked when it was random. However, we just refer to GC as Inquisitor Mode nowadays.
It was never random. These are all created and planned from toe to tip in advance.- DaarthBrewer3 years agoSeasoned Novice
"NicWester;c-2375301" wrote:
I like the ship ones because, simply enough, I like ships.
+1"harvestmouse;c-2375184" wrote:
I find not having a counter almost phone throwingly frustrating."TriKnight;c-2375210" wrote:
I like the ones in the future the best because they have a feat tracker. Eh?
Nothing is less fun then inflicting purge 57 times and killing Rex thinking you have 60.
I can't even count to 57, they don't land them THAT often. Pretty sure the feat tracker not getting added falls under the frustration spending category, except you can't even buy one. - PaleThunderer3 years agoSeasoned Observer@CG_Tusken_Meathead
It's hard to pick a favorite CG, but the inquisitor ones are not it. I really hate that every tier is the same feats and they're not scaled back for the lower tiers. It's 60 purges at the top and bottom end, but no way to track the feat during the match. The message thingy we get when we achieve a step to a quest or journey guide would work.
If I had to make a decision on my favorite, it would probably be Scoundrels. They have a lot of different team configurations. The ship GCs are probably my second fav, but that's because the feats are usually VERY achievable without having to count them all out.
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