Forum Discussion
clarencetomas
3 years agoNew Spectator
"CG_Tusken_Meathead;c-2375154" wrote:
Im gonna take over this thread for a moment and ask a question:
What is your favorite GC and what things about that GC do you like specifically? Be as detailed as possible.
It's hard to remember my favorite GC, because I used to love GCs but it's been so long since we had a good one. So it's a good question and I'll try to get at the details.
Features of a good GC:
- Primarily, has mechanics that allows players to use teams in a fun way (and there are variations of this) and even at lower gear levels (sure, with some danger and RNG). Jawas, for example, with a special power that supercharges their TDs.
- On the other side of this (the enemy side), the battle itself fits the team, as opposed to the enemy team being super-fast, super-powered, a sort of counter to the player team, and it's just brute force. Or the player power is dumb and the enemy power is crazy annoying. This is CG's chance, without affecting the rest of the game, to really illustrate how a team can be fun and interesting and worth powering up and using elsewhere.
- The faction-dependent feat allows a 5th non-faction character, for stuff like 4 characters and the event ability supercharging someone like GG to get a zillion HP. I noticed these disappeared.
- The "do this cool thing" feat actually feels a little cool (this is a tough one to get right, but can really go wrong). It doesn't feel horrible, like 10000 applications of some stupid debuff, that just makes people redo it a lot because there's no counter, they have to keep the stupid faction team *and* enemies alive for too long, and it feels like yet another "who cares about gameplay, relic your inquisitors" challenge, which has less to do with an actual challenge or feat and more to do with just bluntly punishing players for not wanting to invest in the latest dud team.* Another example of this is the fleet crit feats, where you can't mod for crit chance or whatever--this feat comes a lot with fleets, and yet fleets offer very little wiggle room for doing stuff like this so players can do a fine job dragging out multiple battles trying to land lucky crits while all the ships on the field are just dying of dots. TLDR: give players more control, and more of a feeling of control.
- Part of highlighting the team: it's not beating a dead horse. It needs to feel like a somewhat new challenge, not an old challenge with a new background and name slapped on.
In other words... all these good features are features that the inquisitor GCs are largely, or severely, lacking. Inquisitors often feel especially weak. They're supposed to counter certain jedi, but it makes it feel like every enemy team including jedi will counter inquisitors and that inquisitors are just a failed gimmick team. The main way to use inquisitors with anyone else is just JML/wat debuff-spam garbage, with no counter, hoping you get enough purges when you inevitably have to end the battle before they kill your garbage inquisitors--so these were all mostly JML GCs, and if you don't have JML that's how you really miss out on that GC feat. And it feels like we've been doing inquisitor GCs every other GC for sooooooooooooo looooooong
*Regarding inquisitors as a dud team: Yes, the time for such punishment in GC over not powering up such teams should be over. With GAC and TW reward changes, players who want to focus on TW will get TW teams anyway. Players who want to focus on GAC will invest in old GLs, when in the past they may have skipped 3 year old meta teams. I don't think there's a need to punish even whales for going for GLs over unattractive new teams (sure, maybe CG's data guys think otherwise, but I figure it's worth considering). I remember gearing up and putting zetas on greef and mando just to squeak by in GCs. I've had no comparable inclination to zeta or gear up most inquisitors. Maybe that's because the game has changed and it's not the inquisitors' fault, but perhaps it's time to reconsider this approach a bit. GCs should appeal to more than the top of K1 who have nothing to whale on but inquisitors.
I need more coffee but I think that's the basic idea.
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