8 years ago
Suggested Solution to the whole MT/ Wicket 2 year farm
What REALLY grinds my gear are three things:
1. Mother Talzin and Wicket are ordinary toons. They are treated as no different from any other nightsisters or ewoks. They are not classified as legendary characters or belong to a legendary event, YET their farming time FAR EXCEEDS CLS, R2, even GK, raid han, vader or ANY hard node toons.
2. Devs dared to even say that the farm time is more or less similar to hard nodes, which is completely mind boggling. Even if there’s only ONE hard node and I get ONE shard out of 5 hard battles, with ZERO REFRESH, I get 30 shards in a month. If I do refresh/ average around 2 shards/ more than ONE node, I can guarantee around 50/60 shards a month. Now Look at mother talzin. 10 shards a month. +refresh =20 shards/month. If 50/60 sounds similar to 20 to you guys, then fine.
3. This game is a business. Most older players have most if not all toons farmed and geared well, and if all the events in the future grants a free 7* character to the veterans, the game can’t really make money and the gap between new players and old players eventually increases. To be honest I am actually cool with characters locked behind an event wall, but ONLY AT A REASONABLE TIMEFRAME AND RATE. 10 shards a MONTH? This is obviously a test by the devs to see how far our line is, or whether this method is more profitable compared to shipments. But this is way beyond a reasonable mobile gamer’s expectations.
Suggested solution: Award 20 wicket/ mother talzin shards per event. Pulls the farming time to a year, also allow whales to have a reasonable advantage.
1. Mother Talzin and Wicket are ordinary toons. They are treated as no different from any other nightsisters or ewoks. They are not classified as legendary characters or belong to a legendary event, YET their farming time FAR EXCEEDS CLS, R2, even GK, raid han, vader or ANY hard node toons.
2. Devs dared to even say that the farm time is more or less similar to hard nodes, which is completely mind boggling. Even if there’s only ONE hard node and I get ONE shard out of 5 hard battles, with ZERO REFRESH, I get 30 shards in a month. If I do refresh/ average around 2 shards/ more than ONE node, I can guarantee around 50/60 shards a month. Now Look at mother talzin. 10 shards a month. +refresh =20 shards/month. If 50/60 sounds similar to 20 to you guys, then fine.
3. This game is a business. Most older players have most if not all toons farmed and geared well, and if all the events in the future grants a free 7* character to the veterans, the game can’t really make money and the gap between new players and old players eventually increases. To be honest I am actually cool with characters locked behind an event wall, but ONLY AT A REASONABLE TIMEFRAME AND RATE. 10 shards a MONTH? This is obviously a test by the devs to see how far our line is, or whether this method is more profitable compared to shipments. But this is way beyond a reasonable mobile gamer’s expectations.
Suggested solution: Award 20 wicket/ mother talzin shards per event. Pulls the farming time to a year, also allow whales to have a reasonable advantage.