4 years ago
Supreme Leader Snoke Kit Idea 2.0
Here is the kit idea for Supreme Leader Snoke. It was among one of the first kits I created, and I wanted to remake it. Well, here it is, and thank you for checking it out.
Unit Name: Supreme Leader Snoke
Tags: Dark Side, Support (TAC), Leader, First Order, Unaligned Force User
Description: Manipulative First Order Support who uses both allies and enemies to his advantage.
Relic: Obsidian Ring
Basic: Telekinetic Strike (Omega):
Special: Mind Probe (Cooldown 4) (Omega):
Special: Supreme Leader's Command (Cooldown 5) (Omega):
Leader: Supreme Leader of the First Order (Zeta):
Unique: Manipulative Dictator (Zeta):
Unit Name: Supreme Leader Snoke
Tags: Dark Side, Support (TAC), Leader, First Order, Unaligned Force User
Description: Manipulative First Order Support who uses both allies and enemies to his advantage.
Relic: Obsidian Ring
Basic: Telekinetic Strike (Omega):
Spoiler
Deal special damage to target enemy and inflict Shock for 2 turns. For each active First Order ally, this attack deals 10% more damage.
Animation: Snoke strikes target enemy with the Force.
Animation: Snoke strikes target enemy with the Force.
Special: Mind Probe (Cooldown 4) (Omega):
Spoiler
Deal special damage to target enemy and dispel their buffs. Snoke gains all copyable buffs dispelled from the target for 3 turns. If the target was debuffed, grant all dispelled copyable buffs to all other First Order allies for 2 turns.
Animation: Snoke lifts target enemy with the Force, and begins to probe their mind.
Animation: Snoke lifts target enemy with the Force, and begins to probe their mind.
Special: Supreme Leader's Command (Cooldown 5) (Omega):
Spoiler
Dispel all debuffs on First Order allies, and grant them Advantage for 2 turns. If they already had it, reduce their cooldowns by 1. Then, inflict Marked for 2 turns on target enemy and call all First Order allies to assist. Enemies with Shock or Defense Down have their Turn Meter reduced by 30%.
Animation: Snoke sits back onto his throne, and points at target enemy. Then all First Order allies assist.
Animation: Snoke sits back onto his throne, and points at target enemy. Then all First Order allies assist.
Leader: Supreme Leader of the First Order (Zeta):
Spoiler
First Order allies gain +25% Potency, and +25% Critical Damage. Whenever a First Order ally scores a Critical Hit, they gain 20% Turn Meter and recover 10% Health. Whenever a First Order ally inflicts a debuff, they gain 5% Offense, and gain 10% Turn Meter.
-Zeta: First Order allies regain Advantage for 2 turns whenever they lose it without Critically Hitting. Whenever a First Order ally falls below 50% Health, all other First Order allies gain Offense Up for 2 turns, and have a 50% chance to reduce their cooldowns by 1.
-Zeta: First Order allies regain Advantage for 2 turns whenever they lose it without Critically Hitting. Whenever a First Order ally falls below 50% Health, all other First Order allies gain Offense Up for 2 turns, and have a 50% chance to reduce their cooldowns by 1.
Unique: Manipulative Dictator (Zeta):
Spoiler
Supreme Leader Snoke gains Stealth for 2 turns at the start of each encounter. When Snoke loses Stealth for the first time, he gains +20% Defense Penetration and +20 Speed. For each debuffed enemy, Snoke has +25% Health Steal.
In addition, Supreme Leader Snoke has +15% Evasion for each First Order ally, and inflicts Defense Down on the attacker for 2 turns whenever he evades an attack. If Elite Praetorian Guard is an ally, First Order allies have +15% Defense Penetration and +10 Defense.
-Zeta: Whenever Snoke falls below 50% Health, he equalizes his Health with the healthiest ally, and both gain Stealth for 2 turns. Whenever Snoke inflicts Shock or Defense Down, he gains +5% Max Health until the end of the encounter.
In addition, Supreme Leader Snoke has +15% Evasion for each First Order ally, and inflicts Defense Down on the attacker for 2 turns whenever he evades an attack. If Elite Praetorian Guard is an ally, First Order allies have +15% Defense Penetration and +10 Defense.
-Zeta: Whenever Snoke falls below 50% Health, he equalizes his Health with the healthiest ally, and both gain Stealth for 2 turns. Whenever Snoke inflicts Shock or Defense Down, he gains +5% Max Health until the end of the encounter.