Forum Discussion
8 years ago
I do have questions about territry wars defense team setting. In the update notes it is said that the number of defensive teams will increase for higher tier guilds. But I think what is considered as higher tier guilds that need to be addressed. Like is it 100Mil+ GP guilds or like 120 mil+ Gp Guilds. Because it is really helpful to know beforehand how many sqauds do you need for each territory considering every member participated.
Also , one more thing about the communication part. It is always nice to have some hints for F2P players on the forums. And it is really helpful if the legendary events are mentioned in a calander beforehand after they are launched for first time. It is really annoying not to know about that and prepare for a legendary event. Same goes for Heroes journey events. I can understand for the first time launch that its kept secret for business purposes but it does not make sense to do it a second time. At least you guys can end 1/4 of the complaints there just by doing that when you publish a months calander. All we want is like good communication. Delays do happen and I think its fine to address it when that occurs. But just thinking that delays may happen and for that we dont want to let people know about any event does not help at all! I hope that changes too.
The other thing about the sith raid is like the stacking tenacity. You can keep the mechanics and can do it like 5% stacking instead of 50% because those bosses already have high tenacity at level 100. We already can't escape in the raid and No team can do a full solo phase now as per date. But you can make other teams viable in the raid too just by twieking some numbers. It feels like this raid is only for whales only because they can clear it. And then i am afraid the game will be broken again when traya comes into arena. I do hope that changes because now we have to farm the specific characters who is showing good dmg numbers and cannot use what we have already does frustrates us. For launching of the raid I think you could have done things a little different approach like including more players for beta testing like TW so that you can have good numbers to compare results. And also launch a raid after it is tested and see if that raid is beatable in current state of the game or not. I am not saying it has to be easily beatable but at least that can be done from your end.
Also , one more thing about the communication part. It is always nice to have some hints for F2P players on the forums. And it is really helpful if the legendary events are mentioned in a calander beforehand after they are launched for first time. It is really annoying not to know about that and prepare for a legendary event. Same goes for Heroes journey events. I can understand for the first time launch that its kept secret for business purposes but it does not make sense to do it a second time. At least you guys can end 1/4 of the complaints there just by doing that when you publish a months calander. All we want is like good communication. Delays do happen and I think its fine to address it when that occurs. But just thinking that delays may happen and for that we dont want to let people know about any event does not help at all! I hope that changes too.
The other thing about the sith raid is like the stacking tenacity. You can keep the mechanics and can do it like 5% stacking instead of 50% because those bosses already have high tenacity at level 100. We already can't escape in the raid and No team can do a full solo phase now as per date. But you can make other teams viable in the raid too just by twieking some numbers. It feels like this raid is only for whales only because they can clear it. And then i am afraid the game will be broken again when traya comes into arena. I do hope that changes because now we have to farm the specific characters who is showing good dmg numbers and cannot use what we have already does frustrates us. For launching of the raid I think you could have done things a little different approach like including more players for beta testing like TW so that you can have good numbers to compare results. And also launch a raid after it is tested and see if that raid is beatable in current state of the game or not. I am not saying it has to be easily beatable but at least that can be done from your end.
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