Forum Discussion
8 years ago
Thank you for your time in conducting this Live Q+A. It’s greatly appreciated. I echo all of the questions and sentiments expressed here, and would ask for a follow up to a thread I posted to the devs that went unanswered a while ago.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/107732/guildmaster-raid-controls-a-proposal-april-30#latest
Re: Raids (not so much with needing these for the STR, but the idea is still sound) have tried many, many different types of rules, DMG gates, in-game messaging to members, pinned chat notifications - all with varying degrees of success. I maintain a Discord chat room, with guild masters and members of several different guilds, as well as a fulsome standalone website powered with a phpBB forum, well moderated, currently with over 100 members. My guild has at least 25 members who can Solo the Rancor, and several that can post 8 digits in the HAAT with ease.
However, the scores are very disparate, and discouraging for those developing rosters, especially when rules are not abided by. In my opinion, especially since members in my guild have been together across multiple games, and are a casual, mostly F2P guild - booting someone is really only a last-resort option.
What I propose is as straightforward idea as possible, distilled down to its very essence. And, most importantly, something that the guild master can turn on and off, as well as amend in-flight vis-a-vis raid damage.
I’m hoping for a negligible amount of flaming; and some constructive feedback in the hopes this becomes something worth considering by the developers.
TL:DR - A configurable damage gate. Most of the UI already exists in other elements found in the game. I can provide mockups if asked or encouraged to.
Is it possible?
Basically, the guild master controls would include three simple parameters:
1. Raid Damage Gate: ON / OFF
2. Maximum Damage: Slider (0 to 20 Million) (For example)
3. Raid Damage Gate Active Flag: On The Entrance Window To The Raid (For example, a red dot, or gold flag)
Caveats / Rules of the system are threefold:
1. Guild Master Can Turn Damage Gate On/Off
2. Guild Master Can Increase or Decrease The Maximum Damage Slider Whilst A Raid Is In Progress
3. You can continue playing your round/team after you hit the max damage setting, but incur no additional damage
As a guild master, there is no real need to provision for an area that details what the settings are configured to; as since you are already logged in, a quick update to the guild chat message is all that is required should you change the max allocated damage.
Blue Sky Additions:
1. Would allow players to continue to raid and/or test out ADDITIONAL teams after hitting the max damage allowed, without penalty, and without incurring damage, or burning up your roster further.
2. Direct Messaging / PM to any player by Guildmaster (could be in their inbox)
3. Scrolling (a la News Feed) Pinned Message allowing for a longer message.
IMHO, this is fairly straightforward, and would be a most welcome addition to the game, solving a bunch of ongoing issues in one swoop. No one likes drama. No one likes rules. Moreover, enforcing them can be challenging, at the best of times.
Look forward to your feedback.
Thank you for your time on a weekend.
V3NTR3SS
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/107732/guildmaster-raid-controls-a-proposal-april-30#latest
Re: Raids (not so much with needing these for the STR, but the idea is still sound) have tried many, many different types of rules, DMG gates, in-game messaging to members, pinned chat notifications - all with varying degrees of success. I maintain a Discord chat room, with guild masters and members of several different guilds, as well as a fulsome standalone website powered with a phpBB forum, well moderated, currently with over 100 members. My guild has at least 25 members who can Solo the Rancor, and several that can post 8 digits in the HAAT with ease.
However, the scores are very disparate, and discouraging for those developing rosters, especially when rules are not abided by. In my opinion, especially since members in my guild have been together across multiple games, and are a casual, mostly F2P guild - booting someone is really only a last-resort option.
What I propose is as straightforward idea as possible, distilled down to its very essence. And, most importantly, something that the guild master can turn on and off, as well as amend in-flight vis-a-vis raid damage.
I’m hoping for a negligible amount of flaming; and some constructive feedback in the hopes this becomes something worth considering by the developers.
TL:DR - A configurable damage gate. Most of the UI already exists in other elements found in the game. I can provide mockups if asked or encouraged to.
Is it possible?
Basically, the guild master controls would include three simple parameters:
1. Raid Damage Gate: ON / OFF
2. Maximum Damage: Slider (0 to 20 Million) (For example)
3. Raid Damage Gate Active Flag: On The Entrance Window To The Raid (For example, a red dot, or gold flag)
Caveats / Rules of the system are threefold:
1. Guild Master Can Turn Damage Gate On/Off
2. Guild Master Can Increase or Decrease The Maximum Damage Slider Whilst A Raid Is In Progress
3. You can continue playing your round/team after you hit the max damage setting, but incur no additional damage
As a guild master, there is no real need to provision for an area that details what the settings are configured to; as since you are already logged in, a quick update to the guild chat message is all that is required should you change the max allocated damage.
Blue Sky Additions:
1. Would allow players to continue to raid and/or test out ADDITIONAL teams after hitting the max damage allowed, without penalty, and without incurring damage, or burning up your roster further.
2. Direct Messaging / PM to any player by Guildmaster (could be in their inbox)
3. Scrolling (a la News Feed) Pinned Message allowing for a longer message.
IMHO, this is fairly straightforward, and would be a most welcome addition to the game, solving a bunch of ongoing issues in one swoop. No one likes drama. No one likes rules. Moreover, enforcing them can be challenging, at the best of times.
Look forward to your feedback.
Thank you for your time on a weekend.
V3NTR3SS
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