Forum Discussion
9 years ago
"darkensoul;727365" wrote:"warmonkey1024;727240" wrote:
Yes, because it takes more than one turn meter reduction team to do the raid.
The raid has very different mechanics than Rancor. GG's Tactical Maneuvering, the need for buffs in P2-P4. It's a lot more complicated for people to take in and figure out the best team for each phase. Learning curve is a lot higher and it'll take some time before a lot of guilds can comfortably have this raid on farm. But it's THE end game content and it's suppose to be hard.
It's not that hard, bubba. Just 2% per member per phase. The problem many guilds are having is that the rancor raid was so poorly balanced that guilds have gotten complacent and thus weaker as a whole. There was little incentive to recruit competitive players as our veteran members continued to climb the damage ladder. Now we are paying for it and premium members are hard to come by anyway. We have a core group of maybe 15 hard hitters and the rest are newbs. This isn't enough, obviously.
We have been a top 50 guild for a long time and are actively recruiting now if anyone is interested.
So much consideration for the people you are playing with. I can't imagine the mentality and ambiance in your guild if you are willing to trash 35 members because of a badly tuned raid. Probably not much friends or relatives in your guild, just 35 slaves here to feed your 15 mercs with 35x600 coins a day.
I'd like to thank you because when I read this kind of posts, it reminds me exactly why I would rather stay in my humble guild with my 40 maxed toons and help my fellow guild members you would describe as " newbs " with gear and strategy rather than join a guild like yours.
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