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10 years ago
"Darth_L_Jackson;419599" wrote:
Same thing happens when Old Ben attempts to land his Mind Trick. If someone on Dooku's or Ben's team evades then the enemy gets bonuses whether its offense up or TM increase. However, Ben can at least land his debuffs properly for the most part. Tarkin essentially just helps the enemy get free bonuses. That's why I never leave Tarkin in my squad when I am done for the day. The CPU can't use him properly.
I made a thread awhile ago about how Tarkin needs a potency buff to something above his 7% or whatever it is. He can't land offense down most of the time and his TM reduction from his other special never does anything.
I am fully supportive of not giving a character offense up(through dooku's leadership) when an effect is resisted.
However, I am against increasing potency on tarkin because of his kit. Offense down for three turns on the entire enemy team is really scary. Lots of things can happen in three turns. You can get turn manipulated by st han while the offense down debuff is still on you, you can't bypass rg taunt while offense down is active, you get dpsed down to nothing while you deal little damage to the opponent.
Then there's the 45% chance to remove 70% of the enemy team's turn meter. That might not seem like much, but there are rather good odds that at least two will lose turn meter.Unless tarkin's kit is modified to be less potent, his potency should not be high.
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