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Devian_Ers's avatar
Devian_Ers
Seasoned Ace
4 years ago

TB idea: Endor and Death Star

This idea suggests making next Territory Battle on Endor
Areas considered: Planet and Death Star. Both character and Space Missions
At final Phase, or one of phases - Death Star Raid. Fleet raid which rewards players with different lootboxes based on their participation and guild progress. And area missions to accomplish more stars. Also there can be faction missions that can include DS characters

LS perspective
Ph1. 3 sectors: Endor - squad, Death star - squad, Space-fleet
missions:


  • Endor: forest mission for Mothma and rebel fighters(LS&DS), mission for LS, At-ST for ewoks (tokens),
  • Death Star: Wookie slaves - Wookies (LS and DS), Rebel mission, LS Mission
  • Space: Thrawn - rebels, Empire - LS Fleet

Ph2. 3 sectors: Endor - squad, Death star - squad, Space-fleet
missions:


  • Endor: forest mission for Ewoks and c3po, mission for Rebel Fighters, Bunker for Han,Leia,Chewie-R2d2+rebel
  • Death Star: Undercover - Scoundrels, Rebel invasion - Rebels, Imperial Order(meet Vader): Jedi Luke & rebels
  • Space: Executor - Ackbar and MF, Sith Fleet - Jedi Fleet

Ph3. 3 sectors: Endor - squad, Space- Death Star Raid - part 1
missions:


  • Endor: forest mission for Ewoks, Save Leia & Han Special: Captain Rex & Rebel Fighters, Token Mission for Kyle Katarn and Jedi
  • Space: Death Star Raid - part 1: Team up with your guildmates and bring Rebel, Scoundrel, remaining GR ally and Jedi Fleets to put down Death Star (some DS fleets count).
    Consists of 3 Waves: defeat imperial Capital Ships before DS start Shooting, Defeat Empire & Sith Forces, Deal Dmg to Death Star. Can be accessed as many times as there is at lest one CS and 1 ship remaining
    Death Star won't be "destroyed" this Round, but the more Dmg player can deal(dmg against CS at wave 1 and against ships at wave 2 counts) - the better the reward.
    Reward consists of 2 boxes: 1 for personal place and 1 for finishing
    Finishing each wave grants a star. only defeating 3 waves, players can gain access to fleet missions at next stage. Rewards will be sent either after "defeating" DS, or at the end of TB (Rewards will be granted only after managing till 3rd wave). If Guild won't manage Fleet raid at ph3, they can continue at ph4 with same fleets they already used at ph3

  • Ph4. 3 sectors: Endor - squad, Death star - Death Star Raid. Part 2, Space-fleet special
    missions


    • Endor: forest mission for Ewoks, Buker mission for Han-Leia-Chewie-c3po-r2d2, Mission for Rebel Fighters
    • Death Star: 2 waves half-Raid Mission. 1 wave - Luke and rebels against Vader. 2 Wave - Darth Vader + Jedi to defeat Palpatine. Damage sums from all guild members. Omicrons, r9&10 materials for defeating this raid and 1 Star for each wave form area
    • Space: Token Mission for Scoundrels and Mission to gain character/ship shards for Ackbar (against Executor)
  • 3 Replies

    • I want a Death Star raid as much as the next guy but your suggestion…. No thanks.

      Not in the least bit you sneaking in “R9-10” mats. Woof
    • "Salatious_Scrum;c-2328458" wrote:
      I want a Death Star raid as much as the next guy but your suggestion…. No thanks.

      Not in the least bit you sneaking in “R9-10” mats. Woof


      This. I’d prefer we don’t make it worse for guilds with R9, Cpit, Wat and Kam shards already being tied to guilds.
    • "Salatious_Scrum;c-2328458" wrote:
      I want a Death Star raid as much as the next guy but your suggestion…. No thanks.

      Not in the least bit you sneaking in “R9-10” mats. Woof
      this is for p4 mission, and not actual 'fleet' raid. And r9-r10 mats as rewards probably happens either way, and I feel like devs will put them in purple and gold boxes for smth really hard
      Fleet raid as you can see suggests 'lootboxes' without mentioning what inside.

      Fleet raid as players want it won't happen. Because players won't appreciate 4 phases of standard fleet battles. Making it half-TB actually more profitable.
      But thnx for commenting on rewards, I guess everything I typed as example was for rewards and not how it can be implemented xD

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