Forum Discussion
"DarthBlartMC;606927" wrote:
"masters;606906" wrote:
His leader ability will sometimes remove stealth after one turn. If a character has stealth and stealth is applied by the leader ability, the stealth is simply removed. Now Teebo has a four turn cool down before he can manually apply stealth.
@Drake23 this is what I'm talking about. There should never be a 4 turn cooldown.
Yes his leader is still broken, but you never ever gets three attacks stealthed just using scamble tactics. You only gets two attacks.
If you are lucky you get stealth after scamble tacticts by his leader ability. But without that you will only have 2 attacks.- @Drake23 What is 6 minus 3?
"DarthBlartMC;606942" wrote:
@Drake23 What is 6 minus 3?
If you can't understand it just try it without using Teebo as leader. Use scamble tactics and you will see before you can push Teebos attack button scamble tactics will have a 5 turn cooldown. After that you can attack two times and have 3 turns cooldown left.
The time between using Scamble Tactics and attacking the first time stealthed is your first stealthed turn."Drake23;606914" wrote:
"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
That's great - but that's not how it works. I have had him pop out of stealth the very next turn. Quite often. I use him GW every day and Phase 1 of heroic raids. Believe me, I wish it worked as you describe (which is how it is supposed to work). It does not."Nikoms565;606959" wrote:
"Drake23;606914" wrote:
"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
That's great - but that's not how it works. I have had him pop out of stealth the very next turn. Quite often. I use him GW every day and Phase 1 of heroic raids. Believe me, I wish it worked as you describe (which is how it is supposed to work). It does not.
Yes that is the broken leader ability. That's right. The leader ability overwrites the stealth of scamble tactics. But many many many people things he have to attack three times using scamble tactics. And that is wrong. You just get two attacks."Drake23;606965" wrote:
"Nikoms565;606959" wrote:
"Drake23;606914" wrote:
"DarthBlartMC;606907" wrote:
"Drake23;606901" wrote:
Scramble tactic has a cooldown of 6 and you get 3 turns stealth. You won't roll through raid. That the leader ability takes you one turn stealth is bad rng you won't see it so many times in the match.
But the one turn stealth RNG should not reset the stealth counter of the special ability, it's broken.
I can set up my team and account for the time Teebo will loose his stealth, with other toons TM reduction. But when he pops out of stealth after two turns it disrupts everything. And he gets wacked.
If you can attack two times stealthed is the normal not broken behaviour. The first stealthed round is the round you fire the action and gets 100% turnmeter. After that you can immediatly attack again stealthed. And attack stealthed again after got the next turn. So you got three turns stealthed.
That's great - but that's not how it works. I have had him pop out of stealth the very next turn. Quite often. I use him GW every day and Phase 1 of heroic raids. Believe me, I wish it worked as you describe (which is how it is supposed to work). It does not.
Yes that is the broken leader ability. That's right. The leader ability overwrites the stealth of scamble tactics. But many many many people things he have to attack three times using scamble tactics. And that is wrong. You just get two attacks.
It's cool - we're on the same page. Gotcha. I misunderstood and thought you were suggesting it wasn't broken.- I heard Tebow is going to try out for MLB now. That's one way to fix his throwing motion.
Oh wait... wrong Tebow? - Fix his stealth. Nerf his TM reduction.
- If they are not going to fix him, they can * his ability, (* doesn't work as intended), why advertise him as a passer when he just option runs all the time
- Broken as intended. Nothing to fix.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,387 PostsLatest Activity: 33 minutes agoRelated Posts
Recent Discussions
- 43 minutes ago
- 2 hours ago