Forum Discussion

Dozer5665's avatar
9 years ago

Teebo!!!

Still no fix to poor teebo! Invisibility still breaks mostly after one turn. Been reported by so many, complained about by even more on the forums and still no fix? Can we get a reason as to why it is still not fixed? Will it ever or is it impossible?
  • They already acknowledged that in order to fix teebo they have to do client work which is more in depth and won't be able to be fixed till August or September...
  • Guess I missed that update. Thanks for the info although it being a little disparaging lol
  • "Nodisintegtations;586177" wrote:
    My Teebo works fine...


    Run him as lead and see if you can get Scamble Tactics to stick for 3 turns.
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "vynn;586221" wrote:
    "Nodisintegtations;586177" wrote:
    My Teebo works fine...


    Run him as lead and see if you can get Scamble Tactics to stick for 3 turns.


    Omega scramble tactics and see if he stays stealthed all the time for 3 turns.
  • He usually does stay stealthed 3 turns. Turn one is when he uses stealth, then two turns to attack. He comes out of stealth the turn after his second attack.
  • He is not usually stay stealth for three turns. In my last raid which is two days ago, Teebo usually came out from the stealth in next turn or two turn afte, and the cooldown showed 4 or 3 turn. It is bug for sure. I will see what he work after this update later but I don't have any expection on him.
  • "WhaleKiller1;586471" wrote:
    OP look at the latest game update. THEY FIXED A VISUAL EFFECT WITH JEDI CONSULAR!

    That's much better than fixing Teebo since everyone in the arena and in raids uses Jedi Consular. Priorities first.


    Absolutely!! So happy for this one! Lol
  • scuba75's avatar
    scuba75
    Seasoned Rookie
    "Z_Cavaricci;586441" wrote:
    He usually does stay stealthed 3 turns. Turn one is when he uses stealth, then two turns to attack. He comes out of stealth the turn after his second attack.


    Yes when it works that is true.
    Wiring correctly he may come out of stealth with CD at 3. 1 turn gains 100% TM, 1 turn attack, 1 turn attack, unstealth.

    When the bug hits, which it is hit and miss, comes out of stealth with his CD at 4. 1 turn gains 100% TM, 1 turn attack, unstealth.

    The problem is the uncertainty of it. When using scramble tactics you should have 2 attacks with him stealthed, many times it is 1

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