9 years ago
Tenacity Problem
The way potency and tenacity are implemented in the game currently, tenacity is almost impossible to use. Right now, tenacity has to be 15% over enemy potency to see any use (as that is what is required to pass the base 15% resist rate), and potency for the most part stats naturally higher than tenacity.
If tenacity and potency are equal, there should be a 50% chance to land, 50% chance to resist a debuff. If potency is 35% above tenacity, its 85/15 in favor of potency, if tenacity is 35 above potency its 85/15 in favor of tenacity, 85% chance to resist. That way significantly boosted potency is useful, and significantly boosted tenacity is useful. As is, its just a wash that potency wins by default.
If tenacity and potency are equal, there should be a 50% chance to land, 50% chance to resist a debuff. If potency is 35% above tenacity, its 85/15 in favor of potency, if tenacity is 35 above potency its 85/15 in favor of tenacity, 85% chance to resist. That way significantly boosted potency is useful, and significantly boosted tenacity is useful. As is, its just a wash that potency wins by default.