Forum Discussion
9 years ago
"snowhut;c-1325169" wrote:
I don't know why they just don't give full control of the guild's rosters over to the guild leader and officers so they can just deploy and combat as they see fit. Maybe even drop the gameplay aspect of it entirely and replace the UI with a spreadsheet so the Excel warriors can have the most amazing gaming experience of their lives.
Unsurprisingly, it's almost like that already ;).
In addition, there seems to be a lot of people who want maxed out rewards without actually doing anything for it. So, we have to track participation somehow, to make sure that the people who are putting in the effort aren't being penalised by people who are deliberately coasting. Maxed rewards means not just doing the combat missions (the "gameplay"), but doing them at appropriate times (after certain platoons are completed), along with deploying appropriately (you can miss a lot of stars by poor deployments).
So sure, if you're in a guild where no one really cares about how TB turns out, then by all means, play away how ever you wish. If you're in a guild where 45 members who take their gameplay seriously and expect to be playing with similarly minded people and you have 5 members who only make a casual effort, then you need some system of helping those 5 members not negatively effect the outcome for the other 45, that doesn't simply boil down to "kick them out of the guild".
Tools like the ones that officers and leaders are asking for and the devs are starting to provide give everyone a smoother and less frustrating experience in what is otherwise a very loosely async cooperative multiplayer experience.
These changes described here will allow us to do things like "Hey snowhut, I notice you haven't done any combat missions in 3B yet. Just letting you know so you don't miss out on that sweet sweet gameplay!" - and staving off the wrath of 49 other members who are waiting on you to do it so we can all "blow this thing and go home."
Members are relying on us to coordinate guild activities for a better outcome for all - and the current load on officers is overwhelming for many.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.81,960 PostsLatest Activity: 16 hours ago
Community Highlights
- CG_Meathead6 months ago
Capital Games Team
- CG_Meathead2 years ago
Capital Games Team
Recent Discussions
- 28 minutes ago
- 28 minutes ago
- 2 hours ago