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- 24. Full coordination and participation nigh impossible at 12
- Most people are okay with 12, but would strongly prefer 24.
The crux of the debate boils down to how you see the role of a gane. If it's something you fit into your schedule, you tend to go for 24 hours. If you let the game schedule your life, you tend to be in favor of 12 hours. - I'd say 24 just from seeing how spread out my guild has been hitting TB
- I work 9 hour shifts 6 days a week and go to night classes full time for college. Besides that I coach a little league football team and workout daily. Even with my booked schedule I belive TB should be 12 hour phases. It seems like overkill of time and soon become a hassle and distraction. Then an actual fun and enjoyable game mode.
- I have a post in "Guilds and Recruitment" asking for it to be 24 OR optional 12 or 24 hr format.
Please visit and show your support guys.
Thanks!!! - CarlinRules8 years agoNew Hotshot24 this gives everyone enough of a chance to play each phase. If it was 12 we'd get barely 1* every time. All my guild mates are in agreement.
-Arden pulsar & the members of Entrocrests guild, 52 million GP - Maybe a compromise is necessary, 12 hr phases, with a 2 hour cool down between phases, of course this starts another problem, but 24 hrs a phase is too much.
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