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Bakhtosh_oo's avatar
8 years ago

Territory War pre-loaded TM

Something needs to be done about how much TM defending teams are allowed to carry over after winning. You're now giving a bonus to teams that are able to survive on defense, now let us have a chance to throw multiple teams at a defender and wear them down. A 100k team with pre-loaded TM is all but impossible to beat because by the time the attacker gets to move, they're down 1 or 2 toons.

Guilds with deep rosters should have SOME way of powering through the 100k CLS walls. It may take 5 or 6 teams each. And we're still likely to lose on points due to a lack of the bonus points, but at least give us something to strive for. Right now, I just give up. What's the point of even trying? If you can't beat a team on the first try, they're invincible after that.

7 Replies

  • That's not the same as awarding points for successful defense. By your definition they were already awarding points for successful defense prior to the update.
  • Lol...by successfully defending you robbed them of banners.

    Anyway I disagree that it's just semantics, but anyway anyway it's besides the OP's point.
  • This is all part of the strategy required for TW. Building the correct counter teams and understanding the tactics to beat a team in 1 shot.

    Previously all they got was a TM bonus, but this would be used against (and still is,But at a cost) stronger teams to clear out abilities. Now they get TM and you lose points for doing this, but you can still use this to your advantage if you understand the point structure over the whole TW.

    They are not going to remove the TM gain from a previous match, that with abilities being used would cripple a team.
  • "Kyno;c-1483354" wrote:
    This is all part of the strategy required for TW. Building the correct counter teams and understanding the tactics to beat a team in 1 shot.

    Previously all they got was a TM bonus, but this would be used against (and still is,But at a cost) stronger teams to clear out abilities. Now they get TM and you lose points for doing this, but you can still use this to your advantage if you understand the point structure over the whole TW.

    They are not going to remove the TM gain from a previous match, that with abilities being used would cripple a team.


    I completely agree. Being able to see that TM would be really nice though.
  • "Bulldog1205;c-1483408" wrote:

    I completely agree. Being able to see that TM would be really nice though.


    Love this idea.
  • "RevanComingSoon;c-1483297" wrote:
    By successfully defending once you rob them of 10 banners vs if they won on first try
    By successfully defending twice you rob them of 15 banners vs if they won on second try





    Actually defending once only stops 5 points if they get defeated the 2nd time, and 10 points if they can defend twice
  • I'm not even saying reset TM back to zero, but some reduction would give us a chance. Heck, for defense #0, remove 0%, for #1 - 10%, #2 - 20%, etc...

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