Forum Discussion

olddumper's avatar
8 years ago

TFP zeta idea.

TFP zeta idea: gains crit chance equal to the square root of the number of enemies debuffed multiplied by the number of enemies shocked. TFP also gains additional turn meter equal to his increase in crit chance multiplied by each debuff and divided by 1.5 times the number of buffs over the opposing squad, plus 1. This ability becomes 5 percent more effective for each enemy rebel present.
  • ((Number of enemies debuffed)^.5)* number of enemies shocked= additional crit chance.

    Multiply addition chance by 1+ .05(number of enemy rebels)

    (Additional crit chance)*((total number of enemy debuffs)/(1.5(total number of enemy buffs+1))
  • Example: 5 debuffed enemies, 2 shocked, 3 rebels, 18 total debuffs an 7 buffs.

    Extra crit chance equals 5.15 percent.
    Total percent TM gained 8.06 percent.
  • Example 2: 5 debuffed enemies 2 shocked 3 rebels 18 debuffs and 2 buffs

    Crit chance 5.15
    Extra TM 23.17 percent TM gain.
  • I guess it should be number of shocked enemies plus 1 too in case you aren't running him with palp.
  • Like I said in arena it would only be average but if in P-3 TFP gets a 100% TM loop with an additional 10 or so percent crit chance it would be lights out.
  • Once set up correctly, EP lead, zarris zTFP RG and STH could probably auto all of p-3 with both TFP and Barris zeta
  • Best arena squad for this would probably be zeta Vader zeta TFP palp Ventress and zeta Barris. It would be seroiusly op but could you imagine trying to farm that from scratch if you just started the game. After further review this ability might be too powerful but it can easily be adjusted by that 1.5 multiplier.