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- So because of the complainers
They reduced the drop rate, raised the leveling cost, removed them from raid rewards and nerfed mods to a minuscule stat increase
Thanks guys "BAMFer;562778" wrote:
"warmonkey;561735" wrote:
So to everbody that liked the mods that were way overpowered and made all previous gear obsolete, how much time and money did you spend maxing out ten toons for arena and raids? Did it turn your weak team into a powerhouse that could now destroy people's team that were 6 months old?
How do you think people that were on top felt when all their work was made obsolete overnight? My personal feeling was (can't say it, not appropriate here).
I have spent a lot money and time on this game and self titled cry babies crying about the mods can being to powerful when all they had to do was max out the mods themselves and remain on top. I for one dont care if its inappropriate ea can fuck off along with the little whinning bitches."jackTHErandom;561928" wrote:
Besides did you even read what i wrote? Gear was NOT obsolete, lvls were NOT obsolete, Stars were NOT obsolete... Whats a 50% increase on a value of 100? And whats a 50% increase on a value of 5000? 100 being base damage of a lvl50 ungeared tokn, 5k being basedamage of a geared, starred and lvld toon
I disagree (almost) entirely with this. After the uber-mods came out, I finally happened to be able to upgrade QGJ to GXI, but it was meaningless. I didn't even post a "Hey guys, I'm psyched about this" to my guildies as I normally would, because the upgrade was NOTHING compared to the mods he had. The increase in base stats from leveling up was trivial compared to the bonuses from the mods. And even getting an extra 1600 HPs from the base-stat improvements was then rendered meaningless by the exponential damage increases from toons like Rey.
When raid gear became available in the Shipments for purchase with crystals, many folks spent a whole lot of crystals (either through arena earnings or paid for with cash) to get those pieces. The first implementation of mods nullified the value of all such purchases and invalidated the historical focus on acquiring gear to advance. You can't get people to invest that much time/money in getting gear, and then say "Actually, that stuff doesn't matter at all. What you really need are mods!"
If your stockbroker tells you that you need to focus your portfolio on gold-gold-gold for security and strength over time, and you buy up all the gold that you can (with his usual commission), how would you react when he next tells you that you need to focus your portfolio on platinum-platinum-platinum because gold is actually worthless? Would you happily just go along and buy platinum without a care for the money you lost on gold based on his advice? Or would you think that your stockbroker just screwed you over and ripped you off and that he probably needs to be facing someone in a long black robe to determine if he'll be in a 8 x 8 cell for a nice long vacation? If it's the latter, welcome to the club of those who were enraged at the implementation of mods. If it's the former, please give me a call, because I REALLY want to be your broker."papnwors;561177" wrote:
"9Fingers;55853" wrote:
Thanks a bunch to all the self-entitled whingers who got the mods nerfed into the ground with all your "the sky is falling" hyperbole. I was having the most fun I've had in the game for ages - the game was getting stale. I was just starting to be able to tune up the characters that I want to use (Boba, FOTP etc) and now it's back to the same old meta squads again and gear grinding.
Translation:
I don't really understand the game and balance too well.
I'd rather have had another 2 weeks of fun than work towards another 3+ years of decent gameplay.
I liked the broken mods overpowering everything else and gear being meaningless because my guild sticks to t3.
I was able to use characters that I never should have farmed in the first place for a few days.
Now I'm going back to a balanced game that has longevity. It sucks.
lol this pretty much nails it. Newb 4 stars thought they were hot shots in arena and gw without putting any work into leveling and gear suddenly coming back to reality."jackTHErandom;563107" wrote:
"ECovenantII;563008" wrote:
"jackTHErandom;561928" wrote:
Besides did you even read what i wrote? Gear was NOT obsolete, lvls were NOT obsolete, Stars were NOT obsolete... Whats a 50% increase on a value of 100? And whats a 50% increase on a value of 5000? 100 being base damage of a lvl50 ungeared tokn, 5k being basedamage of a geared, starred and lvld toon
I disagree (almost) entirely with this. After the uber-mods came out, I finally happened to be able to upgrade QGJ to GXI, but it was meaningless. I didn't even post a "Hey guys, I'm psyched about this" to my guildies as I normally would, because the upgrade was NOTHING compared to the mods he had. The increase in base stats from leveling up was trivial compared to the bonuses from the mods. And even getting an extra 1600 HPs from the base-stat improvements was then rendered meaningless by the exponential damage increases from toons like Rey.
When raid gear became available in the Shipments for purchase with crystals, many folks spent a whole lot of crystals (either through arena earnings or paid for with cash) to get those pieces. The first implementation of mods nullified the value of all such purchases and invalidated the historical focus on acquiring gear to advance. You can't get people to invest that much time/money in getting gear, and then say "Actually, that stuff doesn't matter at all. What you really need are mods!"
If your stockbroker tells you that you need to focus your portfolio on gold-gold-gold for security and strength over time, and you buy up all the gold that you can (with his usual commission), how would you react when he next tells you that you need to focus your portfolio on platinum-platinum-platinum because gold is actually worthless? Would you happily just go along and buy platinum without a care for the money you lost on gold based on his advice? Or would you think that your stockbroker just screwed you over and ripped you off and that he probably needs to be facing someone in a long black robe to determine if he'll be in a 8 x 8 cell for a nice long vacation? If it's the latter, welcome to the club of those who were enraged at the implementation of mods. If it's the former, please give me a call, because I REALLY want to be your broker.
Problem is people start whining without giving new stuff a chance...
Comparing qgj g10 w 5 gearslots filled to qgj g11 obviously doesnt do much, never did and never will... That is 1 piece if gear... compare a modded g8 qgj with a modded g11 qgj
The problem is that, with mods, you CAN make a comparison between modded GVIII and modded GXI, and it will not be as much of a gulf as you'd think. Before, it would be silly to even look at it.
I think most people are fine giving stuff a chance. People are NOT fine when a change makes every bit of the foundation of the game irrelevant up to that point in time when a change is made. Especially when you're plunking down your real-world cash on it, whether it's $50 over 6 months or $11,000. If the game was completely free (subsidized by ads, for instance), then people could be upset at a major change, but they don't have real-world skin in the game in the same way. The gripes would be there, and people would quit. However, it's when you have a system of paying for progress in place that these types of changes aren't going to met with gripes but with torches and pitchforks."JinSaotome;562948" wrote:
The whole phone call/email threat Team Instinct made is proof enough that they're game damaging. Their mantra of EEEO "Exploit early exploit often" has caused honest players issues in every patch. It's not enough the dev team is out to drain our wallets using underhanded tactics, we have an entire guild full of unethical players using shady plays to gain the upper hand to watch out for.
From their Guild breaker™ alt moles that sneak into officer status to their guild hopping, TI has been a thorn in the community's side from the first day. This isn't a witch hunt because there's nothing to do about them. It's just a fact of the game at this point. The most we can do is target them for lockdowns in Arena and even then you're losing rank to keep someone else from gaining.
+1000 Nothing personal but they seem to be at the center of every meltdown."warmonkey;561735" wrote:
So to everbody that liked the mods that were way overpowered and made all previous gear obsolete, how much time and money did you spend maxing out ten toons for arena and raids? Did it turn your weak team into a powerhouse that could now destroy people's team that were 6 months old?
How do you think people that were on top felt when all their work was made obsolete overnight? My personal feeling was (can't say it, not appropriate here).
Well since I dropped like 500.00 on the game at tax tkme and wife was gonna shut my phone off for playing the game to much, I say i put my money and time in. So when they introduce a new feature run it for 2 days because a whinning person cries about it it pisses me off. I liked the mods spent all my credits and crystals saved up from not purchasing anymore. Its bull crapo- MastersRising9 years agoSeasoned NoviceWhat's a whinger?
- The glass ceiling between "blue bloods" - the long timers and whales, and the "new men" - those coming on behind them, the following wave - seems set to continue.
Basically, what happened for two days was that second stringers could compete with the old guys, the ones blocking gcw and arenas up and creating a threshold beyond which other players couldn't pass.
Basically the new men wanted to catch up with mods. The blue bloods wanted to stay ahead, and complained. The mods got nerfed, the new men lost out worst. Sent back where they belong, to quote one poster.
This was politics, not game breakage. "masters;563194" wrote:
What's a whinger?
Someone who demands a new toy when someone else gets one. Essentially a spoilt brat who expects something and moans until they get it.
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