"No_Try;740760" wrote:
"sying;740641" wrote:
"No_Try;740597" wrote:
"sying;740556" wrote:
"No_Try;740509" wrote:
"V1p3rdyn4sty;740434" wrote:
"UltimateZeus;740427" wrote:
"Malthael;740076" wrote:
Thinking about this the last couple of days, and I believe the devs strategy in this game (right or wrong) is based on frustration.
They want people frustrated enough they will spend money, thats why the events don't get announced with some time in advance for people to prepare or because things are overtuned etc..
Again, they need to make money and it seems to be working out, the frustration seems to be a good drive. For me personally, I spend the most on double drop events and other enjoyable things. But yea the frustration gets to me, dunno if it hold me to the game on the long run tho.
Unfortunately this is true but it is also a fine line. Frustration will get you to pay but only if paying will"V1p3rdyn4sty;740412" wrote:
"UltimateZeus;740370" wrote:
"V1p3rdyn4sty;740344" wrote:
Thousands of guilds have completed an aat raid. A high percentage are normal raids, but they are finishing. Stop trying to get the aat raid nerfed because, your guild sucks.
False. Our guild is ranked 1000 and we're still busy with our first AAT raid. There are therefore definitely less than 1000 guilds that have completed an AAT raid... and I think the number is a lot less.
How are u ranked 1000 in the tank raid when u haven't finished one :p
Ah didn't know there were separate leaderboards. I only saw one. Will have a look again.
I'm sorry if this is coming off on the harsh side. I'm just tired of reading all these anti aat raid threads. Like so many people have said, wait until your guild members are level 85 and expand their roster, to include the raid specific characters.
What exactly do you expect hitting level 85 to change?
Are you serious?
Oh, wait, you're serious.
The new goal is to get your entire guild working towards level 85; farming the right toons; modding those toons; all getting as much damage as possible for the new raid. Once that is happening, a heroic AAT raid should be a lot easier. Any tier should be easier, really.
Look, a lot of guilds are already completing the raid. I'm sorry yours isn't. I'm sorry people are rage quiting. I think a lot of those people are short sighted, myself. I don't know why anyone thought the new raid was going to be easy. It's certainly not easy. But it will be, given a guild with good leadership and clear direction.
My point is the difference the new level cap/gear brings is miniscule compared to 2-3 gear levels previous cap raise brought. Nothing will magically change one we all hit 85. Me and many other in my guild already have the raid viable rosters. And I won't break it apart because all of a sudden -this is what it takes-.
There is a lot of ground between uncontrollably easy like rancor to extremely hard like AAT. What percent of the total existing guilds would you consider a raid to be decently hard? How many of those guilds have been able to complete it without the current hopping gap or without going through a merger? Have you played normal and see it as a viable alternative for the guilds that can't do heroic? Are you of the opinion this move didn't create paygrade seperation between the playerbase and it's all fine and expected?
I'm at a loss of what you're asking in that first question. Are you asking how many (percentage wise) guilds think the new raid is hard? I'm also not sure what you mean by hopping gap? Is that the gap between those willing to hop when hopping was acceptable and those not willing to hop?
I have not tried a normal. We haven't needed to. We're fortunate that way. I'm lucky to have joined my guild when I did. I do think the guilds should play whichever raid they are suited for. If heroic is too hard at the moment, go after normal. And really go after it. Get everybody on board and get this raid figured out.
Finally, I'm no whale. The separation isn't based off of pay. It's based off of those willing to go after the right toons and mods.
First question was about flat out numbers of total amount of guilds existing vs. guilds that are able to complete heroic. Where do you think that should stand for the new raid to be considered balanced at a decent difficulty level? %1, %5, %10, pick a number. Then let's get to comparing current finishers vs. the amount of existing guilds.
My point about hopping/exploit will be out of circulation shortly. Opening the gates for hopping so the guilds can finish a raid is not a solution, it's just a loophole. CG seems to be of the same opinion as of now as this is going to change. But the current number of guilds that hit the finish line involves bugs/hoppers/exploiters.
If you are so sick and tired of reading people that complains about the new raid you should also know normal is not where it is at. It takes at least twice the time it takes to gather the coins to open it, for most it's taking triple, quadruple that time as they are still on their first run. This has nothing to do with studying the raid. Fully studied all the info that the playerbase unearthed till now, fully know what it takes to do both normal and heroic. The raid has rage counter in place. I'm not sure even TI would be able to melt normals at the pace of coin accumulation, maybe they are, the goal is 2.66 days just as a reminder. If normal was normal many people would have already cozied up into it and would have no problem waiting for their shot at heroic. Remember we are talking about an activity you have to constantly do, not something you need to prepare and do once like a tournament, the options provided has to be viable. So much for the EASIER raid tier.
Finally I'm not sure you are able to assess the current worth of your guilds total roster cost and those that does carry the bulk of damage it takes to finish one. Yes a -heroic enabled- guild can afford some weak links, but it still has to have a heavy spender make up. How many of the total player population are mid to high spenders? There is only so many people to divide between heroicing guilds.
So what's the solution you are providing besides mentioning your privilege to be in a guild that can do it; should we all just break our communities or shut up so the raid never gets adjusted?
Honestly, when the raid first started I would have said 1%. I would say up to 5% now. It's still only a few weeks old. It is a very challenging raid. It's supposed to be. It's also important to note that, definitely before ea released this raid, a lot of subpar guilds existed. They probably still exist. I'd venture to say that most of the guilds (I'm not going to throw a number out there for this one) could not even complete a heroic rancor raid.
This next part I've pointed out before and I will go into further detail now. Just because a guild could clear a heroic rancor raid doesn't mean they are in good position to clear a heroic or even normal tank raid. People figured out Teebo teams were amazing at racking up the points in rancor. Teebo is ftp. People went after Teebo and it became easy to do well in that raid. Since then it's been established other team comps can do as much or more at a faster pace, and that team comp does fairly well in the tank raid. That being said, the toons most people have for rancor are specific to rancor. They don't do as well in the tank raid. What I'm saying is, just because a guild is at the top of the leaderboard or clears the rancor fast doesn't mean that they're as set up for the tank raid.
Hopping to get extra rewards is effectively dead. I'm sure people are still hopping to clear the raid. My guild doesn't need to do any of that. The exploit loophole should be closed. The exploiters refreshing their rosters should be banned, imo.
I don't remember saying I was sick and tired of reading people complaining about the tank raid. Mostly I'm just tired of people complaining about everything in general. I don't think people should rage quit because of the new raid. I understand it's hard for a lot of guilds. As I said before it should be hard.
As far as my suggestion for a solution, it's definitely not luck. I wasn't even offering that up as a suggestion earlier. I'm in the position I'm in because I have a fairly decent roster to begin with. If it weren't for that then I wouldn't have been accepted into the guild. Plus, I'm fairly smart about who and what I farm. Not that this will help anyone anymore, but before the raid hit I was saving all resources. I did this so that once the new "meta" toon (like Teebo) was found then I could start farming that toon right away. I still have a lot of arena and GW tokens saved up, along with a lot of credits and ability mats. If you didn't save this time, that's a good suggestion for next time. And don't say we didn't have plenty of warning. We had months to save. Aside from that, jedis, droids, and rebels are pretty good. Jedis should be a no brainer since they outright said jedis get a buff in this raid. Jawas are decent but not in a whole team of them, I've found. With the Yoda event, and the Wiggs combo being all the rage right now, people should have at least a good starting point.
The important thing is, guild leadership should recognize that their guild needs to work on their own rosters. They need to keep the guild at 50 players (easier said than done with all the rage quiters). Any guild needs to be working towards the same goal. Right now, a full guild needs to at least complete 2% individually in each phase of the tank raid in order to complete it. I do not think breaking up the guild so everyone can merge with stronger guilds is the way to go. When I say study the raid, I mean figure out which teams work best and go after those teams. I just gave you three teams that are pretty decent. If everyone is more worried about their side projects or their arena rank than they are about the new raid then I think that's a problem that each guild's leadership must face and decide how to deal with.