Thank you for the feedback so far guys!
"Jarvind;c-2331514" wrote:
The BD thing fits thematically with stuff that BD does in Fallen Order, but the weird set of effects in no particular order would be incredibly unwieldy to use. It'd make more sense to just have it do one thing when targeting an enemy and another thing when targeting a friendly.
Agreed - I think the idea of having one ability with BD-1 that can do many different things would be super cool to have in-game. And if nothing else, I feel the stim animation and voice line is too iconic to not include.
What if he gained e.g. 50% turn meter after the first use? That would speed up the cycle and remove a lot of the penalty of using a non-attack. Also when BD-1 scans items in game, you tend to gain knowledge or gear as a result.
"Jarvind;c-2331514" wrote:
Also, having him escape again fits thematically with FO but doesn't really translate, as the only characters that escape when they're last man standing are noncombatants.
True. I wanted to convey that he's one of the few characters in Star Wars that is super-evasive and managed to survive the Purge mostly by running - unlike e.g. Kanan. I really wanted him to be a solo-buffing, inexperienced mix between GMY and Hermit Yoda in that regard.
Forcing an opponent to attack him and deal with the Evasions/damage reflection would make him way more powerful and satisfying to play with. You could swap that out - maybe for a bonus if the team is all Galactic Republic?
(If you play through the game, I always got a strong feeling that Cal was still a GR Jedi, and it was the Republic that had left him behind. I still stand by the GR tag! It's not like we'll get a younger version. I doubt we'll get many of the other JFO light side characters, and I don't think he thematically belongs under JKR personally.)