Forum Discussion

JarDorK's avatar
9 years ago

The Creation of a "Black Market"

Hello, so I'm here to propose a market where players could use to sell unused items and trade it for credits, because the items that higher levels have and don't use can be beneficial to low level/ low geared players, the sell possibility could be bind or buy out, making a way to buy it cheap but competing against other people or buy it instantly but more expensive, with that people who want money could trade useless items of them for people that actually need, and with that gain some money they need to evolve a character they are farming/gearing up or leveling up, that could be a way to get gear using money, it could increase the sale of credit data card if a person want desperately an item that have low drop rate, since the option of selling the gear is outdated there is lot of stock in high end players
  • as i saw the previous sister involved in selling it to the "server" and not to a player so the item would be deleted, in this market the item would end up on someone that really needed
  • "JarDorK;267382" wrote:
    as i saw the previous sister involved in selling it to the "server" and not to a player so the item would be deleted, in this market the item would end up on someone that really needed


    This is what makes it twice as unlikely. Not only would you be getting credits and thus to CG, less likely to spend money, the newbie buying the gear would be less likely to grind for it, and thus spend less money.
  • if you don't make an economy in the game, the gear can be extremely cheap or expencive
  • Then maybe an in "Guild trading market" maybe the way to go in the future...?!
  • Here's an idea that has worked on other MMOs and can benefit both the company (EA/CG) and the player base (you): An Auction House and Delivery System!

    It would actually work as a reverse Auction House (AH), where the seller competes with other sellers on a supply-and-demand basis.

    Say for instance a seller may choose to sell a purple laptop IV for 100,000 credits or 100 crystals, but another seller decides to sell for 90,000 credits or 90 crystals, and another for 80,000/80 so when a buyer is in the market for the item he/she may start bidding as low as they'd like. Obviously whoever posted the lowest price sells until that item runs out. Scarcity of a certain item will determine the price of a certain item, this is simple economics.

    The fee to place an item in AH will be 10,000 credits or 10 crystals per item or 80,000/80 for bulk items in increments of 10s. This benefits the company. If an item doesn't sell it is returned to the seller after 72 hours since the item was posted.

    The Delivery System could also work to send items to your friends, though some may use this system to bypass the fee from the Auction House, but the fee for sending items will be something like 5,000 credits/5 crystals per transaction where you can only send up to 5 items in bulk per transaction. In order to keep control measures the fee for delivery system could go up X2 for second delivery and x3 for third delivery of the same item, so as to avoid contraband selling of items that should be selling on AH.

    There are many more variations of how this could work, but it's a starting point.