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"spotremix;921472" wrote:
you can't nerf a toon that is already garbage. he's far from OP.
Say that while he destroys you."madquills;921226" wrote:
Super looking forward to the whales running Nihilus, Palp, Vadar, Royal Guard and whoever. And then just never battling those teams because there would be zero point.
Shore would be in there with insta-taunt so you can't take down Nihilus immediately to avoid Annihilation.- At least wait one week after everyone unlocked nihilus before crying for nerf...
"Nikoms565;921376" wrote:
4 Reasons it's possible (not guaranteed) Nihilus will NOT be overpowered:
1) He cannot ignore taunt. If his annihilate ability is live and there is a taunt up, he will have to target the taunt - or wait...for another turn.
2) He can be ability blocked (and he's slow) meaning it will be difficult for him to reduce his cooldown if he is blocked early on in the fight.
3) He is his own worst enemy - meaning that if both sides have Nihilus, they will be increasing each others cooldowns (most likely). Now this does lead to another issue I can't stand. Everyone has him, so everyone runs him....so all arena teams start to look the same. Similar to when they first buffed RG with auto-taunt...and everyone's team had RG in a matter of hours. Same with EP. I honestly hope he is not so powerful that everyone has to run him...but I am expecting to be disappointed.
4) Everyone thinks he's OP - so he will be the first and primary target - of everything. Shock, stun, AB, Execute, etc.
Here's the rub: Zaul.
Why Zaul? The 20% tm start. Nihilus has a base speed of 120. TFP of 170 (why pick TFP? Because he's the fastest person in the game, so it's a great example). If you can add 100 speed to each, that's 270 to TFP and 220 for Nihilus. +100 speed is pretty much in range for high end arena, so it's a good number to start with. Given Zaul's leader, Nihilus starts with 20% tm, meaning his first round speed is effectively 220 * 1.25 = 275. In other words, he's faster than TFP. Sid has a max speed of 161. To get him to go just before Nihilus, he would need an effective speed of 276 in this scenario. That means that, after mods, he needs a speed of 276/1.25 = 221 (rounded up), or only 60 in additional speed from mods. If you can come up with another 99 in speed mods, you can just about guarantee five debuffs by making Palpatine (122 base speed) 1 faster than Nihilus as well.
So all mods being equal, you can easily get one, or two, AOE debuffs going, before Nihilus, who can go before the fastest character in the game. Nihilus then gets to use Drain Force, put every ability of the opposite team on cooldown (devs have confirmed that this ability will take an unused ability and put it on cooldown 1) and reduce his annihilate ability's cooldown to either 2 or 0 (depending on whether it's by person or by ability).
It seems like the only counter (again, assuming equal modding available) is a Rex lead to get full tm from the first AOE debuff, and then to make sure you don't target Nihilus (including with an AOE) until Rex has a chance to put tenacity up.- Nihilus seems solid, but it's not as simple as max him = gg.
What toons are you going to put around him? - Also, Zaul will have him stealthed until he goes, meaning you can't target ability block him with Boba -- you have to rely on the AOE sticking the ability block. Which also requires him not dodging.
"catcat881;94752" wrote:
Just tried Nihilus in Lord of Hunger event, basically all Sith recovered over 10,000 hp per hit under Nihilus's lead and it takes around 3-4 rounds only that Nihilus can inflict instant kill. He may even faster with Zaul's lead. I assume that EA have tested Nihilus well, what do you think?
You do understand that this wasn't JUST Nihilus lead, right? I was running zVader so I got a damange boost and TM reduction on top of Nihilus' leadership ability. THe 12k health I was getting per shot was boosted a lot from Vader's offense and the fact that nobody in the final phase got a shot off on my team was due to Vaders TM reduction and the TM that my squad banked before that final round.
I think Nihilus has the potential, particularly when teamed with Bariss, to be pretty hard to deal with in Arena but anybody facing him just needs to keep him ability blocked and his utility early rounds is pretty meh. Maybe when he gets Zeta'd and when Sith Trooper/Assassin/Dooku's skills are seen under his lead that might change. But for right now I'm still of the opinion that zVader is a better lead for Sith."spotremix;921472" wrote:
you can't nerf a toon that is already garbage. he's far from OP.
http://i2.kym-cdn.com/entries/icons/original/000/010/692/19789999.jpg"MastersRising;921511" wrote:
"madquills;921226" wrote:
Super looking forward to the whales running Nihilus, Palp, Vadar, Royal Guard and whoever. And then just never battling those teams because there would be zero point.
Shore would be in there with insta-taunt so you can't take down Nihilus immediately to avoid Annihilation.
Or on a Zaul team he'll get stealthed. Plus his health and prot are close to 55k without mods, good luck on anyone's cr.ap.py Wiggs OHKOing him.- Next event is sith / first order required to fight him. So many of the beginners and younger players won't get a test worthy 3*.
Personally I'm not worried, I can do it. But I have young nephews that are a little disappointed. I hope it is just the last tier that is sith /fo required. So they could have this cool toon.
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