"Jedi_Reach_;959955" wrote:
As a former Glad and recent player, there are zero P2W elements in that game that can change the outcome vs skill and time sink grind.
It's hard to argue that high ranked WoW arena was a P2W game, and that wasn't what I had in mind.
I could go on a much longer rant but I'll try to keep it succint. During my time in WoW, I encountered a fair number of things that I would say easily qualified as P2W options although they weren't necessarily things that a gladiator would say were important or relevant (maybe because they didn't affect arena directly, or they were specific to people occupying some unconventional niches), and not necessarily things that the developer advertised.
A few examples:
Multi-boxers ganking with relative impunity.
"Expansion capped" accounts circumventing the deliberate segregation of twinx (wouldn't let me post the commonly accepted spelling there) from levelers in battlegrounds.
Paid server transfers & faction transfers as a remedy to poor "quality of life" that for the first several years was usually a major hindrance to people playing the minority faction on their servers. Buy a transfer, get access to a better auction house, raiding opportunities, finally win at broken overworld PVP games like Wintergrasp, etc. Originally touted as potentially (if properly restricted) a way to eliminate population imbalances, it was largely unrestricted and it simply exacerbated the already dire imbalances.