5 years ago
The Galactic Legend we all want
Luke Skywalker, Jedi Knight
LS, Leader, Attacker, Rebel, Jedi
Basic: Deal physical damage to target enemy. If they are Empire or Sith, this attack ignores defense. If both, this attack is a guaranteed critical hit. Reduce Luke’s cool downs by 1 on a critical hit.
I will not fight you (Cool down 4): Luke dispels all debuffs on himself, recovers 100% protection, and gains stealth for 2 turns, which cannot be prevented or dispelled by another character. While stealthed, Luke cannot critically hit. If an ally falls below 100% health or is defeated while Luke has this stealth active, remove stealth, replace this attack with Nooooooooo! and Luke gains a bonus turn.
Nooooooooo!: Target enemy gains armor shred and disarm until the end of the battle, remove all protection from Luke and then he deals physical damage to that character 4 times and bonus damage equal to the amount of protection he lost. If that character is defeated, Luke is disarmed until the end of his next turn. This attack cannot be evaded or countered. After using this attack, it is replaced with I will not fight you.
*Disarmed: Character cannot counter, critically hit, or apply debuffs. Not a debuff.
Force Choke (Cool down 5): Stun target for one turn and increase all their cool downs to maximum (attacks that start on cooldown are instead increased by 4).
Your overconfidence is your weakness (Leader ability): Rebel allies gain +100% max protection. Each time a Rebel ally is critically hit, they gain +25% critical avoidance until the end of the battle. Rebel allies recover 10% of their max protection each time they suffer a debuff, and if they have their turn skipped from a debuff, they immediately gain a bonus turn. Each time a Rebel ally suffers damage from a percent health effect other than expose, they dispel all debuffs on themselves and reset their cool downs. If the enemy leader is defeated, their leader ability is cancelled.
I am a Jedi, like my father before me (Unique): Luke has +100% counter chance and is immune to cool down increases, deathmark and expose.
I’m with you too (Unique): Whenever Luke uses an ability, heal the lowest health other ally for 50% of their max health. Whenever another Rebel ally takes damage, Luke gains 10% turn meter, which cannot be prevented. If Luke is in the leader slot, all light side allies gain +15 mastery.
LS, Leader, Attacker, Rebel, Jedi
Basic: Deal physical damage to target enemy. If they are Empire or Sith, this attack ignores defense. If both, this attack is a guaranteed critical hit. Reduce Luke’s cool downs by 1 on a critical hit.
I will not fight you (Cool down 4): Luke dispels all debuffs on himself, recovers 100% protection, and gains stealth for 2 turns, which cannot be prevented or dispelled by another character. While stealthed, Luke cannot critically hit. If an ally falls below 100% health or is defeated while Luke has this stealth active, remove stealth, replace this attack with Nooooooooo! and Luke gains a bonus turn.
Nooooooooo!: Target enemy gains armor shred and disarm until the end of the battle, remove all protection from Luke and then he deals physical damage to that character 4 times and bonus damage equal to the amount of protection he lost. If that character is defeated, Luke is disarmed until the end of his next turn. This attack cannot be evaded or countered. After using this attack, it is replaced with I will not fight you.
*Disarmed: Character cannot counter, critically hit, or apply debuffs. Not a debuff.
Force Choke (Cool down 5): Stun target for one turn and increase all their cool downs to maximum (attacks that start on cooldown are instead increased by 4).
Your overconfidence is your weakness (Leader ability): Rebel allies gain +100% max protection. Each time a Rebel ally is critically hit, they gain +25% critical avoidance until the end of the battle. Rebel allies recover 10% of their max protection each time they suffer a debuff, and if they have their turn skipped from a debuff, they immediately gain a bonus turn. Each time a Rebel ally suffers damage from a percent health effect other than expose, they dispel all debuffs on themselves and reset their cool downs. If the enemy leader is defeated, their leader ability is cancelled.
I am a Jedi, like my father before me (Unique): Luke has +100% counter chance and is immune to cool down increases, deathmark and expose.
I’m with you too (Unique): Whenever Luke uses an ability, heal the lowest health other ally for 50% of their max health. Whenever another Rebel ally takes damage, Luke gains 10% turn meter, which cannot be prevented. If Luke is in the leader slot, all light side allies gain +15 mastery.