Forum Discussion
8 years ago
"Ceodoc;c-1166932" wrote:
It wasn't perfect, but before I uninstalled Pixxel's 'Dragons' game I thought the guild v guild mode was very clever.
You were matched against a guild and you then chose which of your players would battle their players, you could use your top players to zerg mid or lower lvls, but would then fall short on taking out there top players, was quite strategic to assign who fights who. As I said not perfect, but I am sure EA/CG have better dev resources then Pixxel to throw at refining something like that.
That only really works if guilds are fairly evenly matched, so you'll need a reasonable match making system (guild arena?) It'll also probably mean that the top X of all medium guilds (able to kill hAAT, but not very serious) will leave their guild to join bigger and better guilds, and there is no clear way to gain rank in this guild arena: as soon as someone in your guild is strong enough, he'll get frustrated in this mediocre guild and simply jump rank, leaving him a bit better off and your guild slightly worse off.
The only real way to combat this from happening is by rewarding participation over excellence, thus allowing a guild to grow all together if they all participate. In other words, the reward system is more like hAAT rewards (the top get more kenobi shards and a better loot box, but after that it tapers off very very slowly, and kenobi shards are stable all the way to the bottom) than arena rewards.
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