Forum Discussion
"Ceodoc;c-1166932" wrote:
It wasn't perfect, but before I uninstalled Pixxel's 'Dragons' game I thought the guild v guild mode was very clever.
You were matched against a guild and you then chose which of your players would battle their players, you could use your top players to zerg mid or lower lvls, but would then fall short on taking out there top players, was quite strategic to assign who fights who. As I said not perfect, but I am sure EA/CG have better dev resources then Pixxel to throw at refining something like that.
That only really works if guilds are fairly evenly matched, so you'll need a reasonable match making system (guild arena?) It'll also probably mean that the top X of all medium guilds (able to kill hAAT, but not very serious) will leave their guild to join bigger and better guilds, and there is no clear way to gain rank in this guild arena: as soon as someone in your guild is strong enough, he'll get frustrated in this mediocre guild and simply jump rank, leaving him a bit better off and your guild slightly worse off.
The only real way to combat this from happening is by rewarding participation over excellence, thus allowing a guild to grow all together if they all participate. In other words, the reward system is more like hAAT rewards (the top get more kenobi shards and a better loot box, but after that it tapers off very very slowly, and kenobi shards are stable all the way to the bottom) than arena rewards.- Thanks for sharing, especially the cliffnotes ;)
"MasterShake2129;c-1167010" wrote:
"Krayden_Phogg;c-1166762" wrote:
Thanks for the cliff notes.
Commander Luke Skywalker is a Jedi Padawan but not a Jedi Knight yet, so assuming it's a new toon and not a reskin/rework of farm luke, he'll have the same tags (no Jedi tag) but will have Anakins lightsaber. I'm also assuming he'll have synergy with Hoth Han, Leia, Soldier & Scout.
Also, I think by epic they probably mean the sheer volume and length of the event. EP, Yoda, R2 & Thrawn were all 7 battles. I'm assuming Heroes Journey will be more then just 7 battles.
Why not a jedi tag? Ahsoka Tano (non-fulcrum) has a Jedi tag, and she was never above padawan, same with Barriss (unless Barriss got secretly promoted before she went to jail). Ezra and Kanan are also tagged as Jedi but I don't think there is mention as to whether Kanan was still a padawan or was a knight when Order 66 hit. Also does not mention if Ezra has up to this point become a Jedi Knight or is still a Padawan (I'd lean toward padawan)
Ahsoka and Barriss both had years of extensive training and study at that point. Luke was handed a lightsaber, and told to trust in the force.
Kanan was a Padawan during order 66, but is a true Jedi Knight when his character is taken from(Season 3). Ezra is a Jedi Padawan.
Luke never really gets a true Padawan stage, he goes camping in a swamp for a few days."Bt_7274;c-1167084" wrote:
"Corrog;c-1166994" wrote:
My guild v guild suggestion is a space battle, with no assigned match times but rather a system that gives you the ability to start matchmaking when it's convenient for you. Something like this:
1) Guild starts matchmaking
2) Match achieved, battle in 1 hour
3) Phase 1 begins. Guild starships send out boarding parties. Members choose whether to attack a defending team. Any units lost on either side are permanent losses for the battle (lose GK in boarding party, you don't have him later).
4) Members also choose what locations to repel boarders from on their own ship, and what squad to use there.
5) Both sides may also launch a starfighter squadron. Starfighters dogfight (think space battle on auto) while boarding actions happen. The victor of the dogfight will assault the enemy ship
6) The officers of the guild have control over starship systems. Shields, turbolaser banks, and anti-starfighter lasers, as well as engines. These systems can have power distributed between them ranging from 400% power to one, to 100% on each. Turbolasers steadily attack the enemy shields and armor. Lasers diminish starfighter runs that attack. Shields protect against damage. And engines provide maneuverability and a chance to evade some damage.
7) Boarding parties that are victorious against defenders of their system can temporarily disable that system. While the immediate effects of that are obvious (no turbo = no damage to my ship), the power can be redirected by officers to other areas. In addition, officers can issue an order to fix a system. If the attacker left their squad there, a battle will ensue with a PvE squad, upgradable over time for its owners. If not, the system will be repaired in a set amount of time.
8) Attackers may also attempt to breach the reactor. Doing so successfully will cause total system loss to the ship. This is still repairable, but obviously has bigger ramifications. Reaching the defenders of this system will require a progression of fights against upgradable PvE teams that will cause lasting damage to attackers.
9) Officers may direct turbolaser fire at certain other systems, including shields, turbolasers, and the bridge. Any system destroyed this way will be lost for the remainder of the battle. A bridge loss will prevent further issuing of orders from officers.
10) After either side loses their starship, the battle is over.
Ideally, this would be worked out in a way similar to raids in top guilds, where there is an agreed upon time to start the battles, and everyone makes it.
You just copied this from force collection didnt you?
No, not at all. You'll notice there's no random chance to disable systems, and there's assigned defensive squads. RNG can butt out of my guild v guild, lol :)- crzydroidRetired HeroIf Hoth Soldier gets a bonus, are they going to make him easier to farm?
"crzydroid;c-1167312" wrote:
If Hoth Soldier gets a bonus, are they going to make him easier to farm?
Magic 8 ball says "don't count on it""Boo;c-1167305" wrote:
"MasterShake2129;c-1167010" wrote:
"Krayden_Phogg;c-1166762" wrote:
Thanks for the cliff notes.
Commander Luke Skywalker is a Jedi Padawan but not a Jedi Knight yet, so assuming it's a new toon and not a reskin/rework of farm luke, he'll have the same tags (no Jedi tag) but will have Anakins lightsaber. I'm also assuming he'll have synergy with Hoth Han, Leia, Soldier & Scout.
Also, I think by epic they probably mean the sheer volume and length of the event. EP, Yoda, R2 & Thrawn were all 7 battles. I'm assuming Heroes Journey will be more then just 7 battles.
Why not a jedi tag? Ahsoka Tano (non-fulcrum) has a Jedi tag, and she was never above padawan, same with Barriss (unless Barriss got secretly promoted before she went to jail). Ezra and Kanan are also tagged as Jedi but I don't think there is mention as to whether Kanan was still a padawan or was a knight when Order 66 hit. Also does not mention if Ezra has up to this point become a Jedi Knight or is still a Padawan (I'd lean toward padawan)
Agree, Bespin/Rebel Luke should have a Jedi and Rebel tag for sure.
The commander luke they are talking about is from the battle of Hoth, not the battle with Vader. I wouldn't give Commander like the Jedi tag but I'd give it to Bespin/Rebel luke since he has already done exstensive training with Yoda.- That was a good listen - glad I saw the link on Discord!
- If Commander Luke doesnt have the jedi tag I will be extremely surprised and disappointed.
I mean, Barriss, AT and Ezra were at the most padawans - which, by definition, is somebody who is going through Jedi training.
The same thing happens to Luke, except his teachers were "only" OBI and Yoda (granted, only after Hoth).
A guy is making fun of the fact that he was handed a lightsaber and told to "trust the Force". Well man, newsflash for you, that does qualify as training. And it worked, cause the guy blew up a freaking Death Star.
So yeah, jedi tag for Luke is a must - the only non jedi iteration should be Farmer Luke, as is. "Corrog;c-1166994" wrote:
My guild v guild suggestion is a space battle, with no assigned match times but rather a system that gives you the ability to start matchmaking when it's convenient for you. Something like this:
1) Guild starts matchmaking
2) Match achieved, battle in 1 hour
3) Phase 1 begins. Guild starships send out boarding parties. Members choose whether to attack a defending team. Any units lost on either side are permanent losses for the battle (lose GK in boarding party, you don't have him later).
4) Members also choose what locations to repel boarders from on their own ship, and what squad to use there.
5) Both sides may also launch a starfighter squadron. Starfighters dogfight (think space battle on auto) while boarding actions happen. The victor of the dogfight will assault the enemy ship
6) The officers of the guild have control over starship systems. Shields, turbolaser banks, and anti-starfighter lasers, as well as engines. These systems can have power distributed between them ranging from 400% power to one, to 100% on each. Turbolasers steadily attack the enemy shields and armor. Lasers diminish starfighter runs that attack. Shields protect against damage. And engines provide maneuverability and a chance to evade some damage.
7) Boarding parties that are victorious against defenders of their system can temporarily disable that system. While the immediate effects of that are obvious (no turbo = no damage to my ship), the power can be redirected by officers to other areas. In addition, officers can issue an order to fix a system. If the attacker left their squad there, a battle will ensue with a PvE squad, upgradable over time for its owners. If not, the system will be repaired in a set amount of time.
8) Attackers may also attempt to breach the reactor. Doing so successfully will cause total system loss to the ship. This is still repairable, but obviously has bigger ramifications. Reaching the defenders of this system will require a progression of fights against upgradable PvE teams that will cause lasting damage to attackers.
9) Officers may direct turbolaser fire at certain other systems, including shields, turbolasers, and the bridge. Any system destroyed this way will be lost for the remainder of the battle. A bridge loss will prevent further issuing of orders from officers.
10) After either side loses their starship, the battle is over.
Ideally, this would be worked out in a way similar to raids in top guilds, where there is an agreed upon time to start the battles, and everyone makes it.
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