DaPowerfulJedi
8 years agoSeasoned Ace
The Grand Inquisitor Kit Idea
The Grand Inquisitor
Dark Side, Attacker, Empire
Basic: Deal physical damage twice to target enemy. If both hits were critical, gain critical damage up for 2 turns and also grant it to a random ally.
Special 1: Deal physical damage to all enemies with a 70% chance to inflict critical chance down and daze for 2 turns. If Darth Vader is present, call him to assist. (Cooldown 3)
Special 2: Deal physical damage to target enemy and inflict ability block for 2 turns. If the target was below 100% health, they lose 100% turn meter and all allies gain 20% turn meter. This attack can’t be evaded or resisted and has +20% critical damage for each buff on the target enemy. (Cooldown 4)
Unique 1: The Grand Inquisitor has +50% critical chance and counter chance. ZETA: Whenever he scores a critical hit, all allies gain 5% turn meter and recover 5% protection.
Unique 2: The Grand Inquisitor has +15% potency and offense for each Empire ally, and 15% tenacity and defense for each Rebel enemy. Rebel and Jedi enemies lose 20% turn meter whenever damaged by the Inquisitor.