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Not all Zeta's are neccessary, and it certainly doesn't make them unusable.
Even then this is a resource management game and of course it shouldnt be expected that f2p players can keep up with demand for all new zetas as they come out.
But this shouldn't be a problem as unless you are spending then its absolutely do-able to get all Zetas for a team you are working on in roughly the same time or less than it takes you to get the team to decent relic levels. I know this from experience as its been quite comfortable to zeta up my new teams fully while I work on their gear, and also place a few on the side too. The same applies for omicrons (and again it should be noted not all are essential).
This seems to be more of a you issue in that you want to be able to stick every zeta on every character as soon as you unlock them with zero thought to actually planning and managing your resources.
I never said anything like, "I want to apply Zeta to all units immediately after unlocking."
Even without such an approach, the fact remains—mathematically speaking—that the current acquisition routes for Zeta are insufficient.
The number of characters and Zeta upgrades has increased dramatically compared to the past, yet the ways to obtain Zeta have not expanded accordingly. That's the real issue being pointed out.
If you personally feel that there's already more than enough Zeta, well, that's entirely up to you.
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