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"AnonymousMeh;c-1625016" wrote:
Since they are dead the whole time anyways. Is there something that initiate does that acolyte or spirit can't? @MmoProNick
Spirit would work better (more damage, 2nd negative effect is guaranteed to try and proc). Acolyte will do a lot more damage personally but doesn’t try to inflict any debuffs. NS gain 5% TM for each resisted debuff, so when initiate attacks she tries and fails to inflict 1-2 debuffs (2 on a Crit) resulting in 5-10% TM gain.
Ventress gains 70% TM guaranteed and could possibly gain 5%-10% more if Ventress or Daka attempts a stun on their basic during each “rotation”. I’m too lazy to do the math to get the exact number, but each rotation the debuffs are the equivalent of adding a min of 17% speed to Ventress up to a max of 50% speed.- I missed the part about the 5% tm gain but that makes sense. Thanks for the explanation.
- Wow nice damage, pity it needs talzin and Daka zetas which I'm not gonna do
- You shouldnt post these up otherwise we will get another ns nerf
- They better not. This is the basis of my p4 HAAT team. Not a big deal now but is still fun to use. If they were to screw this up I’d be ticked off. Not to mention it really would be the nail in the coffin for NS in arena.
"Shellzbutt;c-1625099" wrote:
You shouldnt post these up otherwise we will get another ns nerf
They have absolutely 0 basis to nerf this. This exact strategy has existed since NS came out. It’s not some trick that exists only in the Sith Raid. If they didn’t anticipate this they haven’t been paying attention. This is from November.
https://m.youtube.com/watch?v=Yj72JyE_szI- EA_RtasCommunity ManagerI'm going to close this off as it's been inactive since last year
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