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7 years ago
"Waqui;c-1584294" wrote:"Nikoms565;c-1584174" wrote:
Good points all. Sorry for getting the thread a little sidetracked.
Incidentally, I can't help but wonder how difficult it would be to simply have the raid (and its rewards) scale with guild size.
For example, if the guild is only 25 people, simply have the health of the HSith bosses be 50% less in each phase. Perhaps reduce the rewards slightly across the board - since it's not the "ideal" full guild, but make it possible for smaller guilds made up of strong players too.
If this was implemented, I'm sure you would see several of the competitive guilds split up in a number of smaller guilds when new raids are introduced in order for more of them to gain top rank rewards and unlock new characters faster. Yes, it would hurt their performance in TB/TW, but some guilds will always strive to unlock the newest stuff first.
You must have completely skipped the part where I said "reduce the rewards slightly across the board - since it's not the "ideal" full guild... " - for that very reason.
Full 50 person guilds all working together should still get the best rewards. The rewards for "scaled" guilds should never be better than a full guild.
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