Forum Discussion

xpac21's avatar
xpac21
Rising Novice
3 months ago

there's got to be some kinda solution to fix this, right?

so, how do i start...honestly the p1 should have never been released into the game, the issues with it are endless...no one can figure out exactly how the unique ability is supposed to work, we have not gotten any clarification or explanation in regards to it, why the defending team ALWAYS gets the stealth no matter ship speeds...how are we supposed to win a mirror match when the defense always has the advantage? before this was introduced lower star execs could beat higher star ones with good consistency, and now it is impossible...every single match i have tried to beat a higher star exec, i have lost...must be over 50 attempts...my exec is 6 star...so how are we supposed to win against 7 star execs when they always have the advantage...going first, always getting to the ult faster, bringing in ebon hawk does nothing because they are already almost at the ult and even if they dont get the ult by a short delay from that, they destroy all your ships while preventing you from doing anything...so yeah we would like some kinda resolution here...no matchup should be absolutely impossible for what is arguably the best fleet in the game to win, but thats exactly what this has become...so we need some explanation on how and why the unique works how it is now, or nerf it so the defense doesn't always have the advantage, or best case scenario, remove the ship from the game entirely...but something needs to change here (and i have been able to beat levi's EASILY with this, which is what they don't want apparently, so something needs to change...quickly)

4 Replies

  • First off, good lord, punctuation please.

    Secondly, it's not the case that defender always gets stealth. The ability says when an enemy stealths you steal it. Therefore, the chain is: you trigger the enemies stealth and steal it, the enemy Punishing One steals it back. The limit is clearly once a trigger to prevent an infinite loop.

    They have already said a Dagger buff is incoming to make Leviathan the rightful top dog again.

    Using Ebon Hawk lowers the synergy. Read the PO's kit. It says all allied ships need to be Bounty Hunters excluding the Capital.

    And your point about low star to high star being more difficult in matchups is a positive not a negative. Higher investment should yield a reward. You should not nerf PO to benefit lower star Executors. You sound like you just need to invest in the fleet more and learn the matchups.

    If you want roster help on how to do that, then you need to provide an ally code so people can research your relic levels, zetas, and mods. R5 6 Star Executor should almost never beat R9 7 Star Executor.

  • xpac21's avatar
    xpac21
    Rising Novice
    3 months ago

    well let's see...higher star execs were consistently beatable before this came out...piett has to be r8 to even get it...and i still get the bonus protection each time from p1's unique because only the active allies have to be BH at the start of battle, because the ability does not say "including reinforcements"...anything else?

  • OfTheVeilGaming's avatar
    OfTheVeilGaming
    New Scout
    3 months ago

    And now they don't. That's called a Meta shift. There are also 6 other ships where relics, gear, zetas, and mods are relevant. But feel free to take offense to critique.

    There's nothing to fix. It's been investigated and the solution has been provided.

    Tie Dagger is getting a buff. Everything else is fine.

    Adjust your strategy. Work on the pilots. Get 7 stars. There's three things that can help your gameplay issue.

  • IvIaRiJuaNa's avatar
    IvIaRiJuaNa
    Rising Traveler
    3 months ago

    No they need to fix the issues with the p1... There is plenty of them...Lets see...

    Stealth steal... It shouldnt be able to steal it back regardless... And the very few times i do steal it and keep it which is extremely rare not only is my p1 under stealth but so is my xb... Mirror match exe p1 xb rc

    When reinforcing with p1 it does not lower the cooldown of wanted dead... When an enemy attacks out of turn... 

    They are investigating the speed to exe bug alrdy... And apparently its not lowering enemy tie ships stats either... And I havent seen a slow down of the enemy ships either... So technically the jumpmaster5000 skill in a whole is bugged every which way it can be pretty much... 

    But the biggest issue is cg inability to properly test/manage their game.... Just keeps releasing broken characters....