Forum Discussion
8 years ago
"First_but_66_Order;d-118316" wrote:
IMO the Thermal detonator debuff has been useless since the game came out and especially since cleansers became so popular.
What i would suggest a rework on its effect.
currently it deals damage based on the toon which applied on the enemy. And then after a specific cooldown it detonates.
I would change to sth lke:
Deals special damage after a specific number of turns ignoring protection and maybe armor as well.
In this case thermal detonators would get the important role to damage enemies health at the begining of the battle when they still have protection.
This would be effective against toons with high protection recharging abilities. Meanwhile the uselessnes against cleansers wouldnt really change.
how about:
Thermal Detonator: after x turns deal damage to unit equal to 50% Max health. This attack ignores protection and cannot be dispelled. Effect is removed if unit is damaged 10 times before trigger.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,672 PostsLatest Activity: 3 minutes agoRelated Posts
Recent Discussions
- 3 minutes ago
- 2 hours ago
- 2 hours ago
- 2 hours ago
Jar jar wen?
Solved2 hours ago