"DarjeloSalas;c-2333227" wrote:
"Comfortless;c-2333222" wrote:
"DarjeloSalas;c-2333217" wrote:
"Comfortless;c-2333212" wrote:
"DarjeloSalas;c-2333209" wrote:
"Comfortless;c-2333205" wrote:
Its funny how we can sit here and decide I lost unless what.. he throws the game? Doesn't attack? Theoretically he could end up in Carbonite. Whereas if this were a pro league in a game you'd get banned for this sort of behavior. Not docked on your skill rating. GP based Matchmaking was infinitely better.
Hard disagree.
It was infinitely worse.
I wish this was a matter of opinion. Every other sport and tournament in the world works this way. 3 million GP is high-school football more than a million GP than me and 3 GLs is college D1 football. It's that simple. They can't compete. Different leagues.
Analogies to other sports are meaningless. This is swgoh.
"Comfortless;c-2333210" wrote:
"DarjeloSalas;c-2333206" wrote:
"Comfortless;c-2333203" wrote:
Genuinely shocked to see people defending this ridiculous match-up. "Unlucky" is a poor term to describe fundamental problems with this horrible "skill based matchmaking" when this game is quite literally designed around GP growth
That’s the thing, though.
In the both the old systems, lots of players deliberately restricted their GP growth to gain favourable matchups.
People would end up facing someone of broadly similar GP as them but who had a much more competitive roster because they didn’t gear anything - often didn’t even mod anything - they weren’t going to use.
The new system now makes that tactic completely pointless, so everyone can now grow their GP without risk of it affecting who they get matched with.
You have made one very good suggestion, though, that I think the devs should think about. If people are active in game but not joining GAC, it might prevent some of these matchups if that person’s skill rating was frozen rather than dropping as if they were playing and losing.
Exactly though that's a fair match up, they actually organized their roster through skill and and determination whereas the other person made mindless choices. It's a much fairer comparison.
No - you’ve not been playing long enough to realise that you’re mistaken.
Before GAC, before TW, there was absolutely no reason to subdue GP growth. When TB arrived thousands of players levelled and geared up their characters because it would help boost the guild’s GP to earn more stars.
Then TW arrived, and it turned out that bloating your roster wasn’t such a good idea after all. When the first matchmaking for GAC arrived it made it even worse for long-serving players.
The “skill and determination” argument doesn’t work, because people couldn’t unlevel or ungear their rosters. These were decisions made in good faith with no sense of the negative consequences that resulted months / years later.
No you are mistake- boosting your GP for the numerical value is inherently flawed. My argument stands. If you worked on good teams with the same GP then you'd have a good roster and easily be comparable to people in GAC. If you picked characters that have a lot of "abilities" that will translate to higher GP, then that's your fault for working on bad characters.
No - you are mistaken - and I explained why, but you’ve ignored it because you started playing in the smart GP era.
I’ll try again, to see if you’ll read it this time.
When TB first launched, more GP was a good thing, because your guild would earn more stars. This was not “inherently flawed”. It was the smart thing to do.
There was no TW. No GAC. The only PvP element to the game was Squad Arena, where most people were using the same 5 characters anyway.
Thousands of players took characters that they never used to level 85, gear level 7, and took all their abilities up to tier 7 because this gave you more GP which was good for TB and had no downside.
Suggesting that doing this was anyone’s “fault” is naive, revisionist nonsense. If you started playing after smart GP management arrived, you might think that GP inflation is an inherently bad idea, but it wasn’t always this way.
Are you sure you're reading mine?
You still haven't explained how comparing GP efficiency match up is worse than comparing "skill based matchmaking" where the "skill" can be determined by winning against anyone that has poor strategy. Poor strategy often includes 1) not attacking. 2) setting a bad defense. 3) not even setting up or attacking. 4) losing to someone with more GLs and better characters and higher GP overall. All you've talked about is how it was advantageous to have more GP. That's irrelevant when we're talking about how GP should be matched. Squad arena, TW, TB, all irrelevant. That's based on GP or if you have the newest GL in squad arenas case. None of that is relevant to how we should match individuals up in GAC. Fundamentally setting everyone as equal is already the problem. Any person could end up in any league and verse anyone. This is a better system to you? Where we compare people with ridiculously outmatched rosters simply because of their "record". Were already assuming every opponent is equal, so by "record" were forgetting that the previous oppents had the same GP but you won, and by loss were forgetting that we get to a point where someone's roster is insanely higher already. That isn't equal, that isn't fair, that isn't skill.