Forum Discussion

Azraelrulez's avatar
8 years ago

Too time consuming?

With new game play modes and GvG etc coming in, I hope devs shorten GW. The most time consuming and repetitive game mode for me even now, I dunno how I'll cope with it when all those new modes pop up. Playing since Nov 15 so I guess folks can understand how long I've been doing GW.

At the trolls who're inclined to jump in and say, don't do it then, just don't.

Edit: just vote here.

45 Replies

  • @Azraelrulez Well, the first five nodes are useful for building up TM, for those who don't beat the latter nodes too easily... or for those who want to try different squads. I like to try my new squads on GW, to get the grasp on them while I develop them, like I've done with the imperial Troopers, Phoenix, Sith, etc, and am now doing with Resistance.
    And even when simply using them to build TM for my big squads, it doesn't bother me. I take maybe what, 5 minutes to do the six first nodes on manual ? I often do it during the cooldown between Arena battles, or challenges, or at work between different files or waiting for my printer to finish.
    But OTOH, I like GW. I still face challenging node 12 teams, to it sometimes is a head-scratcher to find the right combo to beat it, and I'm often frustrated when I still have 90% of my competitive squads untouched at the end. :wink:
    Also, remember that every month sees a new batch of players (or a batch of new players ?), not everyone is at the same page.
  • "leef;c-1181268" wrote:
    "JacenRoe;c-1181262" wrote:
    "Azraelrulez;c-1181248" wrote:
    Didn't want to add anything to posts like the one I replied to abovr but seems some of you are mad at me that I think 15 minutes is too much.

    Your situation might differ but my scenario: have to fight arena, anywhere from 15 to 20 minutes or more if I'm holding off a sniper. Around the same time for fleet. My guild does raids regularly, around 5 in a week apart from a bonus one every other time. 30 to 60 minutes for that. That's an hour to 2 hours 5 days a week. Then heists, events etc.

    Now, to go back to my OP, new territory battles are coming in. Most likely, it'll be a time sink too. If it is, GW in its present form is not something I'll be looking forward to. Like I said, it's become stale. 8 nodes which everyone can breeze through, 9 or more for some with broken nodes 11 and 12, 2 to 4 hard nodes at the most depending on aforementioned broken nodes.

    For someone still not getting the point, remember how everyone clapped because the boring and easily doable challenges got simmable? GW is that for me, easily doable and boring. 15 minutes? Yes, so were the challenges.


    There is no reason it should require 15 min of your time. As I said. I might not even be in the same room with my device while battles are being autoed. It might require 5 min of my actual attention on a bad day. It's already nearly "simmable." I would expect it to get easier.


    one could argue that if it's auto-able, it should be sim-able.


    one could argue an auto-ed fight can be lost, a sim-ed one not. :tongue:
  • "DedrickRogue;c-1181050" wrote:
    "PoederAmon;c-1181039" wrote:
    I use the first nodes to experiment with new comps and use the harder nodes for my almost ready arena teams. If I'm in a hurry I use resistance zfinn. Takes me about 20 mins a day and gives me something to do when in the bathroom, stuck in traffic or bored on the couch. They can leave it like it is.

    I am more bored with getting top 3 in hAAT, which is also more time consuming...


    This is exactly what his issue is.

    30-60mins a day was fine early in the game's life, when there were 2 tables & arena. Since then Ship Arena, 2 different raids, and (soon) Territory Battles have been added. They each require somewhat similar chunks of time, so while a 60min GW run has shrunk to 20mins, it's still significant... especially on x3 GW day.


    How can you have three GW in a day I can only do it once a day
  • "ExarKun982000;c-1185724" wrote:
    "DedrickRogue;c-1181050" wrote:
    "PoederAmon;c-1181039" wrote:
    I use the first nodes to experiment with new comps and use the harder nodes for my almost ready arena teams. If I'm in a hurry I use resistance zfinn. Takes me about 20 mins a day and gives me something to do when in the bathroom, stuck in traffic or bored on the couch. They can leave it like it is.

    I am more bored with getting top 3 in hAAT, which is also more time consuming...


    This is exactly what his issue is.

    30-60mins a day was fine early in the game's life, when there were 2 tables & arena. Since then Ship Arena, 2 different raids, and (soon) Territory Battles have been added. They each require somewhat similar chunks of time, so while a 60min GW run has shrunk to 20mins, it's still significant... especially on x3 GW day.


    How can you have three GW in a day I can only do it once a day


    The day before guild GW day, when Guild light side day is running, don't start GW after restarting. You can enter and retreat the 1st node to complete your daily activities. Then complete that GW on the next, that is Guild GW day. Restart and finish the next GW. After midnight, you'll get another restart, that'll be your 3rd GW for the day.

    It all started when raids were new and we wanted to maximize guild currency for ourselves. That habit stuck and, after all, this game is about maximizing resources.
  • "jackTHErandom;c-1181079" wrote:
    "leef;c-1181067" wrote:
    "Azraelrulez;c-1181062" wrote:
    "Gavstar;c-1181056" wrote:
    "DedrickRogue;c-1181050" wrote:
    especially on x3 GW day.


    Trying to explain to my Guild Leaders/Officers to cap the GW battles to 24... they're luke warm on it..
    Its a player choice to hit 36 or 24... each to your own i guess.


    Just to be clear, your guild leaders have nothing to gain or lose, whether you do or don't do GW. Only the energy you spend contributes to the guild currency. Doing GW 3x or any guild activity contributes to your personal guild currency.

    That said, the urge to complete/ attempt everything in the game is shared by many, going by the complaints of difficulty of various events and such. That's why I'm requesting that some kind of changes be implemented. Too much content is not necessarily bad but it has to be fresh and innovative.


    Keep in mind that some players think GW is the most fun game mode in the game. I'm one of those people, 6000+ nodes cleared and counting.


    How about simming GW?
    Pre-reqs: finish gw achievement & broken nodes

    Even if it takes just 15 minutes, its getting annoying... Everyone that finished the gw achievment can attest to that...


    ding, 15 minutes is still too long. people with jobs are trying to play this game. arena and raids take enough time. either make it 4 battle long or make it sim-able. please?