Demos1178
8 years agoNew Scout
Tusken rework and new Tuskens
URoRRuR'R'R
Gaffi Stick Slam - Basic
- Deal physical damage to target enemy with a 60% chance to Stun for 1 turn. If Critical Hit, reduce cooldown of Special by -1.
Single File to Hide Their Numbers - Special (5 turn cooldown)
- Tusken allies gain 100% turn meter and Speed Up, Armor Penetration, and Accuracy Up for 2 turns.
Tusken Chief - Leadership
- Tusken allies gain 55 Defense and 10% Health Steal and other allies gain half that.
-zeta- +5 Defense; +10% Health Steal; At the start of each encounter and after being critically hit, Tusken allies gain Retribution for 1 turn.
Ambush Instincts - Unique
- URoRRuR'R'R and all Tusken allies gain Offense Up for 4 turns whenever an enemy is stunned.
Tusken Raider
Rifle Shot - Basic
- Deal physical damage to target enemy with a 55% chance to remove 50% Turn Meter. Inflict Daze for 2 turns on Critical Hit. If target is already Dazed, Stun for 1 turn.
Tusken Ambush - Special (2 turn cooldown)
- Deal physical damage to target enemy and call a random Ally to Assist. If assisting Ally is Tusken, both attackers deal 75% more damage and gain Advantage for 1 turn.
Strength in Numbers - Unique
- Tusken Raider gains 15% Offense for each living Tusken Ally.
Skilled Hunter - Unique
- Tusken Raider has bonus Evasion equal to his Potency.
-zeta- When Tusken Raider evades an attack or is evaded, Tusken Raider recovers 5% health and protection. All other Tusken gain same unique while Tusken Raider is active.
Tusken Shaman
Desert Toxins - Basic
- No change but make additional DOT unable to be evaded or resisted
Rite of Savagery - Special (4 turn cooldown)
- All allies gain Protection Up (20%) for 2 turns and cleanse all debuffs from Tusken allies. Recover 20% of their max health plus an additional 10% for each enemy suffering a negative status effect.
Master Storyteller - Unique
- Whenever any unit is defeated, all Tusken allies gain 50% Turn Meter and Recover 20% of their max health.
Hoar - Force Sensitive Tusken Attacker. Lone Survivor of Anakin's Tusken slaughter. Tags: Darkside, Tusken, Attacker
Rage Strike - Basic
- Deal physical damage to target enemy with a 60% chance to inflict Buff Immunity for 2 turns. If attack is evaded, 50% chance to attack again.
Vengeful Strike - Special (3 turn cooldown)
- Deal physical damage to all enemies. Inflict Offense Down on target enemy and gain Retribution for 2 turns. All Tuskens gain Armor Penetration for 2 turns.
Sand Storm Assault - Special (5 turn cooldown)
- Deal physical damage to all enemies and inflict Blind and Stagger to target enemy. For each critical hit, Tusken allies gain 10% turn meter, other allies gain half that.
-zeta- Inflict Blind and Stagger to all enemies. These debuffs can't be resisted or evaded; +10% turn meter gain.
Tribal Unity - Leadership
- All Tusken allies gain 20% Offense and Defense.
-zeta- +20% Offense and 20% Defense. Tusken allies have a 20% chance to assist when any Ally attacks a debuffed enemy.
Survivor - Unique
- Hoar gains 10% Max protection (staking) until the end of the encounter whenever he is critically hit or scores a critical hit.
-zeta- When any unit is defeated, Hoar recovers 20% Health and Protection. When Hoar is defeated, he has a 50% chance to revive with 50% health, protection, and turn meter.
Tusken Warlord Sharad Hett - Powerful human Jedi Knight that self exiled to Tatooine a became a Tusken Warlord. Father of A'Sharad Hett who would later become the Sith Lord Darth Krayt.
Tags: Tusken, Tank, Lightside, Jedi
Battlefield Prowess - Basic
- Deal physical damage to target enemy and dispel a random buff on target enemy. If Target enemy had no buffs, deal double damage.
Call to Arms - Special (3 turn cooldown)
Deal physical damage to target enemy and call all buffed Tusken allies to assist. Gain Taunt for 2 turns.
Force Empowerment - Special (5 turn cooldown)
- Gain Taunt for 2 turns and cleanse all debuffs on all allies. Tusken allies recover 5% health and protection for each debuffs dispelled. All allies gain Tenacity Up for 2 turns.
-zeta- -1 cooldown, +5% health and protection, all allies gain Protection Up (20%) for 2 turns.
Warlord Power - Leadership
- Tusken allies gain +20 Speed and +20% Counter Chance.
-zeta- +10 Speed, +10% Counter. Tusken allies gain 10% Health Steal. Non Tusken allies gain half of all bonuses.
Desert Survival - Unique
- While Taunt is active, Hett has +50 Defense and +50% Tenacity.
-zeta- While Taunt is active, Hett gains +5%(stacking) max protection when any Ally takes damage till the end of the encounter. Hett recovers 5% protection whenever he attacks out of turn.
Gaffi Stick Slam - Basic
- Deal physical damage to target enemy with a 60% chance to Stun for 1 turn. If Critical Hit, reduce cooldown of Special by -1.
Single File to Hide Their Numbers - Special (5 turn cooldown)
- Tusken allies gain 100% turn meter and Speed Up, Armor Penetration, and Accuracy Up for 2 turns.
Tusken Chief - Leadership
- Tusken allies gain 55 Defense and 10% Health Steal and other allies gain half that.
-zeta- +5 Defense; +10% Health Steal; At the start of each encounter and after being critically hit, Tusken allies gain Retribution for 1 turn.
Ambush Instincts - Unique
- URoRRuR'R'R and all Tusken allies gain Offense Up for 4 turns whenever an enemy is stunned.
Tusken Raider
Rifle Shot - Basic
- Deal physical damage to target enemy with a 55% chance to remove 50% Turn Meter. Inflict Daze for 2 turns on Critical Hit. If target is already Dazed, Stun for 1 turn.
Tusken Ambush - Special (2 turn cooldown)
- Deal physical damage to target enemy and call a random Ally to Assist. If assisting Ally is Tusken, both attackers deal 75% more damage and gain Advantage for 1 turn.
Strength in Numbers - Unique
- Tusken Raider gains 15% Offense for each living Tusken Ally.
Skilled Hunter - Unique
- Tusken Raider has bonus Evasion equal to his Potency.
-zeta- When Tusken Raider evades an attack or is evaded, Tusken Raider recovers 5% health and protection. All other Tusken gain same unique while Tusken Raider is active.
Tusken Shaman
Desert Toxins - Basic
- No change but make additional DOT unable to be evaded or resisted
Rite of Savagery - Special (4 turn cooldown)
- All allies gain Protection Up (20%) for 2 turns and cleanse all debuffs from Tusken allies. Recover 20% of their max health plus an additional 10% for each enemy suffering a negative status effect.
Master Storyteller - Unique
- Whenever any unit is defeated, all Tusken allies gain 50% Turn Meter and Recover 20% of their max health.
Hoar - Force Sensitive Tusken Attacker. Lone Survivor of Anakin's Tusken slaughter. Tags: Darkside, Tusken, Attacker
Rage Strike - Basic
- Deal physical damage to target enemy with a 60% chance to inflict Buff Immunity for 2 turns. If attack is evaded, 50% chance to attack again.
Vengeful Strike - Special (3 turn cooldown)
- Deal physical damage to all enemies. Inflict Offense Down on target enemy and gain Retribution for 2 turns. All Tuskens gain Armor Penetration for 2 turns.
Sand Storm Assault - Special (5 turn cooldown)
- Deal physical damage to all enemies and inflict Blind and Stagger to target enemy. For each critical hit, Tusken allies gain 10% turn meter, other allies gain half that.
-zeta- Inflict Blind and Stagger to all enemies. These debuffs can't be resisted or evaded; +10% turn meter gain.
Tribal Unity - Leadership
- All Tusken allies gain 20% Offense and Defense.
-zeta- +20% Offense and 20% Defense. Tusken allies have a 20% chance to assist when any Ally attacks a debuffed enemy.
Survivor - Unique
- Hoar gains 10% Max protection (staking) until the end of the encounter whenever he is critically hit or scores a critical hit.
-zeta- When any unit is defeated, Hoar recovers 20% Health and Protection. When Hoar is defeated, he has a 50% chance to revive with 50% health, protection, and turn meter.
Tusken Warlord Sharad Hett - Powerful human Jedi Knight that self exiled to Tatooine a became a Tusken Warlord. Father of A'Sharad Hett who would later become the Sith Lord Darth Krayt.
Tags: Tusken, Tank, Lightside, Jedi
Battlefield Prowess - Basic
- Deal physical damage to target enemy and dispel a random buff on target enemy. If Target enemy had no buffs, deal double damage.
Call to Arms - Special (3 turn cooldown)
Deal physical damage to target enemy and call all buffed Tusken allies to assist. Gain Taunt for 2 turns.
Force Empowerment - Special (5 turn cooldown)
- Gain Taunt for 2 turns and cleanse all debuffs on all allies. Tusken allies recover 5% health and protection for each debuffs dispelled. All allies gain Tenacity Up for 2 turns.
-zeta- -1 cooldown, +5% health and protection, all allies gain Protection Up (20%) for 2 turns.
Warlord Power - Leadership
- Tusken allies gain +20 Speed and +20% Counter Chance.
-zeta- +10 Speed, +10% Counter. Tusken allies gain 10% Health Steal. Non Tusken allies gain half of all bonuses.
Desert Survival - Unique
- While Taunt is active, Hett has +50 Defense and +50% Tenacity.
-zeta- While Taunt is active, Hett gains +5%(stacking) max protection when any Ally takes damage till the end of the encounter. Hett recovers 5% protection whenever he attacks out of turn.