This definitely FAILED.
I'm the officer responsible for TW strategy in my guild. I built my entire strategy based on this ability actually working. We set defenses assuming this would work. We placed more on defense than we normally would, assuming that Droids would help break through the Revan wall.
This ability is not working as written, AT ALL. I had 3 droids killed by Revan and none activated the massive damage. I think that it is somehow programmed to function ONLY on the 15% chance and not on being killed by normal damage. Using low-health droids as sacrifices does not work.
I can't tell you how disappointed I am. I crafted truly original defensive squads, theory crafted truly original offense compensators for leaving our best squads on defense, sent out 15 billion reminders because this ability was going to so dramatically change the nature of TW offense. And now this: we're left with nothing to burn through the Revan wall because sacrificing droids does not work.
Will my guild get credit for the win we could have had? Or will the guild that (i've looked at their 3 first territories now) did nothing at all to adapt to the new abilities win because in their laziness they didn't read what EA/CG put out and do the thinking and theory crafting and guild-communication that is supposed to be part of the game?
How will I ever get my credibility back with my guild mates? Is that something that can be purchased for 400 crystals?
I cannot tell you how upset I am. This could have been truly, truly different and exciting because of that, but instead all the people who care about the game enough to read what you write on the forums are getting hurt.
This is one terrible move.