"Poxx;c-1434656" wrote:
For every guild that faces 1 with higher GP, the opposing guild faces 1 w/ lower GP. RNG will eventually balance.
It's not only your side that faces crashes...so, again, balance.
It is my opinion that guilds that tie, must b saving too much for offense, therefore not dedicating enuf to defense.
This is the problem really. Organizing a defence is hard, and a disorganized guild will generally lose, so some guilds just go all out on offence and don't worry about defence.....which cause a tie no matter what the opponent does.
I'm semi-retired due instabilty in the family situation so I move from a competitive guild with 140M to a causal one with about 70M. Oddly enough, TW is much more fun when a guild can't both fill the map and throw like 3-4 teams at every defensive position.
Basically, they need to tip the balance so a guild that goes all out on offence can be beaten by a strong defense, which is not currently possible.
I wish you could see the active GP of the opposing guild. It would take out some of these matchmaking complaints I think.