Forum Discussion
5 years ago
"DarjeloSalas;c-2112147" wrote:"Hortus;c-2110600" wrote:"Waqui;c-2107472" wrote:
AFAIK you linked outdated information. We are not matched by average squad power but by active GP. Check all those countless discussions about sandbagging and mismatches because of differences in average roster power.
Can you please link any dev posts with more actual information? Discussions about "sandbagging" by itself prove nothing - on the contrary, in this post there is dev response stating that they can't see how GP reducing (i.e. lesser people joined) can give an advantage.
This is in line with previously posted algorithm and contradicts pure "active GP" theory, assuming we aren't suggesting that devs are stupid and can't see how smaller amount of stronger players can destroy larger amount of weaker ones in case of "active GP" matchmaking. I, however, don't know if there was some further investigation and if it lead to something. If it did, can you give a link?"DarjeloSalas;c-2107468" wrote:
I’m pretty sure matchmaking has been updated at some point within the last 2years 2months. I’ve not seen any evidence that fieldable teams is considered recently.
Updated - maybe, but entirely replaced with plain and simple "active GP" as many people claim? I've seen no such information. If you do - can you provide a link please?
P.S. Btw, based on our own casual experience - many last months we have pretty stable amount of people joining the TW (35-40). But we see big difference between amount of TW nodes between matches (13-19). This mean that our opponents should have very different amount of people joined. In the "active GP" theory, we should expect some overwhelming matchups with smaller amount of nodes. But in practice, I've seen no such thing - we have never been matched against opponents with obviously stronger roster despite clearly having more people joined.
I don’t need to provide a link. Every matchup we’ve had for 1+ years has seen an almost identical amount of Active GP for us and our opponents. Certainly within 2%, and the last dozen or so within 1%. And in every sandbagging complaint post the same is true.
And just how it contradicts "squad-based" approach? If algorithm tried to create squads with close power it automatically means that overall power of those squads also usually will be close, isn't that obvious? Active GP may play some role as one of parameters but stating that it's the only (or main) thing considered is a little too far fetched, especially when we have developer post with clear statement that they don't see how lowering amount of people joined can lead to advantage.
And I don’t think the theory really applies for your guild. The people reporting the overwhelming matchups are almost invariably going in with 48-50 signed up, being matched with guilds with 35-40 signed up.
If you get your entire guild (assuming you have 50 members) to sign up, that’s when you’ll occasionally get a matchup with a larger guild going in with fewer members.
I assume we are all matched by the same algorithm. If it applies to guilds with 50 member joined it also applies to guilds with 35. And if opponent have 1.5 times less people than us but have same active GP it should lead to obvious squad power advantage. But it doesn't. Can you please explain why it works in 50vs45 but doesn't work in 35 vs 25?
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
77,936 PostsLatest Activity: 4 days agoRelated Posts
Recent Discussions
- 5 minutes ago
- 15 minutes ago
- 19 minutes ago
- 38 minutes ago