5 years ago
TW Matchmaking
Yes, this is another crying post about TW matchmaking.
Our Guild's power is 256mil and all 50 players participate in TW (in almost every TW). We are facing 296mil GP guild and have 21 squad per zone. Let's guess they have 42 active players (84 % of total their rosourses) and do some math.
GP 256 vs 296 (296*0.84=248)
Zetas 4477 vs 5338 (4483)
Ults on GL 11 vs 45 (37)
G13 toons 1514 vs 3006 (2525)
GLs
SLKR 9 vs 27 (22)
Rey 13 vs 21 (17)
SEE 1 vs 5 (4)
JML 0 vs 5 (4)
JKL 5 vs 34 (28)
All other characters aren't big deal and number of g13 toons decribes their value better.
We have one better condition (active GP but if they have 43 active players active GP will be very close), one close condition (zetas) and huge gap on other valueable conditions. Average arena also better for them. We have better avg fleet arena but fleet means nothing in this game.
I don't know why am i writting this, i don't blame other guild, i don't need (actualy i don't expect) answers. Maybe a little support becouse we tierd (close gp metches take only 10-15%, all other wars we face guilds stronger but sometimes have chanses to win). Anyway i have two questions:
1) why does this game punish active guilds?
2) what is the problem to add one more variable to the undoubtedly complicated enomerous matchmaking algorithm - the number of active players
Our Guild's power is 256mil and all 50 players participate in TW (in almost every TW). We are facing 296mil GP guild and have 21 squad per zone. Let's guess they have 42 active players (84 % of total their rosourses) and do some math.
GP 256 vs 296 (296*0.84=248)
Zetas 4477 vs 5338 (4483)
Ults on GL 11 vs 45 (37)
G13 toons 1514 vs 3006 (2525)
GLs
SLKR 9 vs 27 (22)
Rey 13 vs 21 (17)
SEE 1 vs 5 (4)
JML 0 vs 5 (4)
JKL 5 vs 34 (28)
All other characters aren't big deal and number of g13 toons decribes their value better.
We have one better condition (active GP but if they have 43 active players active GP will be very close), one close condition (zetas) and huge gap on other valueable conditions. Average arena also better for them. We have better avg fleet arena but fleet means nothing in this game.
I don't know why am i writting this, i don't blame other guild, i don't need (actualy i don't expect) answers. Maybe a little support becouse we tierd (close gp metches take only 10-15%, all other wars we face guilds stronger but sometimes have chanses to win). Anyway i have two questions:
1) why does this game punish active guilds?
2) what is the problem to add one more variable to the undoubtedly complicated enomerous matchmaking algorithm - the number of active players