Forum Discussion
thedrjojo
Seasoned Newcomer
"PeachyPeachSWGOH;c-2462790" wrote:
For a guild to sandbag intentionally, its members would have to all sign up to some sort of rotation system where a portion of them don't sign up for each TW. Let's say that portion is 20%. Assuming they then go on to win every time, everyone over a period of time gets 80% of the winner's rewards. On the other hand, if everyone plays, and for some odd reason they just lose every war, so everyone over the same period of time would get 100% of the loser's rewards. Is there enough difference between the two to make sandbagging worth while?
Yes, since the rewards for a win at 5x higher for droid brains, 3x higher for MK3 reroll mats, 80% of that is still better
It's also probably not an even rotation, as the officers aren't likely rotating out.
There needs to be a wholesale change to tw, including matchmaking in a GAC style skill rating honestly
nottenst
5 months agoSeasoned Traveler
Our guild is 395 GP and in the last 10 TWs we have ranged from 305M active GP to 361M active GP (going 6-4). It is discouraging to not get as many participants as we want, but life happens. We are not "sandbagging." The TW algorithm doesn't even match active GP anyway, so I can't see how you can go in planning to "sandbag".
In any case, they definitely need to change matchmaking. I agree that some skill rating would be preferable. The statistics are out there for win-loss record, they could use them.
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