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4 years ago
"Gorgus;c-2258032" wrote:"Kyno;c-2258015" wrote:"Gorgus;c-2258009" wrote:"Kyno;c-2258001" wrote:"Gorgus;c-2257868" wrote:"DarjeloSalas;c-2257809" wrote:
I don’t think that’s what Kyno is talking about.
I think he means that guilds who go in with, say, 43 signed up are not guaranteed to get a weaker guild with 50 signed up. It’s perfectly possible they get a similarly powered guild who also have 43 signed up, or a more powerful guild with 38 signed up.
Agreed. That’s possible. It remains my view that going in with 50/50 is, on average, a disadvantage. Here’s why. Let’s stipulate that there are three possibilities for any guild in their matchup:
1. The other guild has more participants, which is usually an advantage
2. The other guild has the same or very similar number of participants, which will tend to create the most even matchups
3. The other guild has fewer participants, which is usually a disadvantage
If my guild goes in with 37 participants, options 1, 2, or 3 are possible. If my guild goes in with 50 participants, only 2 and 3 are possible.
but that assumption is incorrect. it was looked into early on by the dev team and they found this to not be true.
Its an assumption that that is the case, but we have seen people come here without going in 50/50 and get a mismatch where they were on the losing side and neither guild went in 50/50. also if you just look at the number of posts here and elsewhere about this issue, the relatively low number would indicate that of the possible 8000 guilds this is a very low occurrence issue. (not that this is fully accurate way to look at the problem) if this was happening around 5% of the time we would have 400 guilds seeing this issue, and we would see a lot more complaints from those possible 2000 players.
It can stink to be in this situation, but its not as wide spread as many seem to give it credit for, and its not a 100% guarantee like many seem to think it is. We have brought this up and I am still waiting to hear back about my last ping on this topic.
in your simplified example there are more ranges where those limited possibilities don't fit. if you go in with 49, 1,2,3 are possible because there will be no real advantage disadvantage.
at no point am I saying this should not be looked into, just that we all have to keep perspective on this issue.
I’m glad that the devs looked at data on this early on. I’m curious if they’ve re-examined the data on this in more recent times. It might help inform and create perspective since many players see the current system as highly flawed. I don’t know that I agree with using the number of players talking about it here as a metric. I suspect that many, many players never post here at all.
That is why I didn't say here. There are many places to see players discussing many topics, and many of us (including some of the devs) are everywhere.
Fair point. I appreciate your comments that the devs are aware of the concern and that the issue is being looked into. I know no system is or can be perfect in the eyes of all players. I love TW despite what seem like flaws in the matchmaking system.
a quick search on my chats and I see they said its still on the list, but no direct timeline or anything on when that may percolate up to the top.
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