Forum Discussion
MasterSeedy
11 months agoRising Ace
@CG_Tusken_Meathead
I was going to suggest X victories before simming even before you said anything!
I would normally be fully on board with 12 or 20, some significant number, but given that it's only a monthly event that seems needlessly long. Anything from 5 to 12 would be within the realm of reason from my point of view. I mean, I'd prefer 6. I think that's about perfect, but I understand that CG has its own motivations and goals so while I wouldn't prefer doing it for a whole year before simming, I wouldn't complain if I knew there was an end in sight.
I think from a game balance point of view the idea of waiting longer would be to really stress that Omicrons are something you have to work hard for.
The idea of making it shorter is that once you've proven you can beat it repeatedly and that the first wasn't a fluke, then the player has established that they're going to earn the rewards anyway, so gating them isn't productive and the only reason to replay the thing is if it's still fun. I figure after 3-5 times it's no longer new and interesting, so that's how I came up with 5 as a number where the vast majority of players would consider it no longer fresh, but it's not quite old enough that you've started annoying everyone.
I get that Omicrons should be an effort to acquire, and I'm willing to do this thing by hand for a while, but ultimately it does need to transition to simmable, so better to discuss it with the team and make the plan sooner rather than later.
I was going to suggest X victories before simming even before you said anything!
I would normally be fully on board with 12 or 20, some significant number, but given that it's only a monthly event that seems needlessly long. Anything from 5 to 12 would be within the realm of reason from my point of view. I mean, I'd prefer 6. I think that's about perfect, but I understand that CG has its own motivations and goals so while I wouldn't prefer doing it for a whole year before simming, I wouldn't complain if I knew there was an end in sight.
I think from a game balance point of view the idea of waiting longer would be to really stress that Omicrons are something you have to work hard for.
The idea of making it shorter is that once you've proven you can beat it repeatedly and that the first wasn't a fluke, then the player has established that they're going to earn the rewards anyway, so gating them isn't productive and the only reason to replay the thing is if it's still fun. I figure after 3-5 times it's no longer new and interesting, so that's how I came up with 5 as a number where the vast majority of players would consider it no longer fresh, but it's not quite old enough that you've started annoying everyone.
I get that Omicrons should be an effort to acquire, and I'm willing to do this thing by hand for a while, but ultimately it does need to transition to simmable, so better to discuss it with the team and make the plan sooner rather than later.
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