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I understand the point about skill rating and long-term performance affecting matchmaking. That part makes sense in theory.
The problem is that skill-based matchmaking only works when players have access to roughly comparable tools.
Strategy, efficiency, and smart roster building cannot fully compensate for the fact that a larger account simply has:
more teams
more counters
more redundancy
more datacron flexibility
and more room for mistakes
At a certain gap — especially when GP is double or triple — this stops being “skill vs skill” and turns into roster depth vs roster depth.
If the only way to get “fair” matches is to inflate GP with useless bloat just to look bigger on paper, then the system is effectively punishing efficient roster building. That goes directly against the idea that GAC rewards smart resource management and strategic growth.
Yes, weaker players with big rosters exist. But a match where one side has vastly more tools is not primarily a test of skill — it’s a test of whether the stronger account shows up and plays seriously.
That’s not what a competitive mode should feel like.
Y'all always complain about the matchmaking. Every time a player who had experienced GP-based matchmaking explains to you why it's a crap idea and every time y'all think you know better (you don't). Every time in these threads you forget about all the other parts of the game. If SWGOH's only major game mode was GAC, then it would make sense to only hyperfocus on units that are competitive in GAC and nothing else.
There are other game modes that promote building out your roster wide instead of just tall. I have an R8 QGJ. I'm not talking about Poncho QG, I mean the OG one with a GAC omicron. He doesn't need to be R8 to function in GAC. Mine is R8 for the raid. TB promotes building up your GP. Conquest promotes building a wide roster. Teams that are competitive in GAC are sometimes different than those that are most useful elsewhere.
You punched up to the point where people who win about as many matches as you do are in higher GP range. It happened because you were apparently wiping the floor with everyone of similar GP so the only fair thing possible in the ladder system was to promote you higher where you inevitably have to face larger rosters. If you win, you will go up. If you lose, you will get knocked back down. Simple stuff. The GP differences become less pronounced as your roster grows. When your GP is 3mln, a difference of 2mln is huge. When your GP is 12mln, a difference of 2mln is much smaller in terms of what that 2mln actually represents.
What you guys want is basically for SWGOH to be a card game, where every player's deck is the same size and what matters is the quality of the deck and the skill of the player. Or maybe just have identical decks and skill and strategy are the most important deciding factors. So, chess. SWGOH isn't a card game, and it's not chess. You understood this when you tried it for the first time, right? You saw that it's a hero collector, right? Where the whole point is to grow your roster over time?
So... grow your roster. On a long enough timeline in a hero collector, you will have fewer "unbalanced" matchups where GP difference is a huge factor. I've seen a hundred of these threads and not a single one has ever brought up anything to counter anything I or Rius or harvestmouse said.
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- CG_Meathead9 months ago
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