6 years ago
Unequal matching
Also, I’m not equally matched in my grand arena shard. All my opponents have 50-100 thousand more galactic power in charachter points. I have 100 thousand more fleet points, but we aren’t playing flee...
"DarkHelmet1138;c-1732493" wrote:"Rath_Tarr;c-1732439" wrote:"DarkHelmet1138;c-1732421" wrote:"Rath_Tarr;c-1732400" wrote:"Kai_Mulai;c-1732303" wrote:
If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.
If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.
I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.
My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.
When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.
There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.
The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).
The same 5 people complaining on multiple threads don't prove anything. People complain no matter what the devs do.
You are right that they could change it. I'm simply pointing out tbat they are unlikely to do so if it's only a small fraction that is mismatched.
And since time spent improving the game is finite, fixing what isn't broken wastes time that could be spent on new content or qol updates.
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