Forum Discussion

gibunnys's avatar
6 years ago

Unequal matching

Also, I’m not equally matched in my grand arena shard. All my opponents have 50-100 thousand more galactic power in charachter points. I have 100 thousand more fleet points, but we aren’t playing fleet are we? Despite this, I’ve done well, but shards should be created on character points, not overall points, unless we will play fleet battles.
  • "Rath_Tarr;c-1732439" wrote:
    "DarkHelmet1138;c-1732421" wrote:
    "Rath_Tarr;c-1732400" wrote:
    "Kai_Mulai;c-1732303" wrote:
    If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.

    If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.


    I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.

    My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.

    When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.

    There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.

    The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).


    Usable gp? You people forget that this game is all about developing. If I invested in my roster being wide I would dominate TB but if i invested in meta teams i would dominate TW Arena GA etc. You could argue is it fair but we all know characters are much better investment overall. You are complaining that you invested in Cup Mob enforcer and GG and have them maxed out and they sucks in ga (this is metaphore)
  • "Sarith_LeKit;c-1735582" wrote:
    "Rath_Tarr;c-1732439" wrote:
    "DarkHelmet1138;c-1732421" wrote:
    "Rath_Tarr;c-1732400" wrote:
    "Kai_Mulai;c-1732303" wrote:
    If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.

    If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.


    I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.

    My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.

    When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.

    There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.

    The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).


    Usable gp? You people forget that this game is all about developing. If I invested in my roster being wide I would dominate TB but if i invested in meta teams i would dominate TW Arena GA etc. You could argue is it fair but we all know characters are much better investment overall. You are complaining that you invested in Cup Mob enforcer and GG and have them maxed out and they sucks in ga (this is metaphore)


    But if you put cup, mob enforcer. And gg all in the same team it unlocks a secret cheat code that clears the opponent's territory.

    Sorry had to do that. But I completely agree with your point. All the whiners don't want to take responsibility for the roster choices they made.
  • The only obvious whale I faced I beat. And I'm 100% ftp. I I can't say fir sure he spent money though having revan is a good indicator.

    But technically it is possible to hoard crystals and get revan ftp so even this isn't 100%. And after revan, I bet this becomes more common. I know I'm saving crystals for the next game changer that comes out. If I save enough and get them, I'll probably be called a whale by those that don't build good rosters. After all, I have chewie and 3PO the first time.

    But it is 100% possible to compete ftp. I haven't spent a cent on this game and have won every ga match I've had.
  • "Sarith_LeKit;c-1735582" wrote:
    "Rath_Tarr;c-1732439" wrote:
    "DarkHelmet1138;c-1732421" wrote:
    "Rath_Tarr;c-1732400" wrote:
    "Kai_Mulai;c-1732303" wrote:
    If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.

    If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.


    I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.

    My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.

    When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.

    There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.

    The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).


    Usable gp? You people forget that this game is all about developing. If I invested in my roster being wide I would dominate TB but if i invested in meta teams i would dominate TW Arena GA etc. You could argue is it fair but we all know characters are much better investment overall. You are complaining that you invested in Cup Mob enforcer and GG and have them maxed out and they sucks in ga (this is metaphore)

    I had a limited amount of usable GP because there were no fleet zones in that GA, nothing to do with squad roster management.

    Try actually reading the context next time.
  • "DarkHelmet1138;c-1732493" wrote:
    "Rath_Tarr;c-1732439" wrote:
    "DarkHelmet1138;c-1732421" wrote:
    "Rath_Tarr;c-1732400" wrote:
    "Kai_Mulai;c-1732303" wrote:
    If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.

    If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.


    I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.

    My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.

    When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.

    There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.

    The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).


    The same 5 people complaining on multiple threads don't prove anything. People complain no matter what the devs do.

    You are right that they could change it. I'm simply pointing out tbat they are unlikely to do so if it's only a small fraction that is mismatched.

    And since time spent improving the game is finite, fixing what isn't broken wastes time that could be spent on new content or qol updates.

    The same 5 people protesting that it is fair despite all evidence to the contrary doesn't prove anything. See how that works?

    And there are multiple threads in here, more in the Feedback/Arena sub-forum and multiple comments on the mega thread in General.

    As for your sughestion that it only affected "a small fraction", I refer you to the data I posted in the other thread - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/191104/ga-like-nonsense-do-something#latest

    Total GP spread used for matchmaking was 1,500 GP (0.001%) but without fleet zones the actual usable GP spread was up to 223k GP (32%)

    % squad GP difference for the 56 potential matches in my bracket:
    > 30%: 2
    25-30%: 4
    20-25%: 2
    15-20%: 14
    10-15%: 10
    5-10%: 14
    < 5%: 10
  • "Rath_Tarr;c-1735949" wrote:
    "DarkHelmet1138;c-1732493" wrote:
    "Rath_Tarr;c-1732439" wrote:
    "DarkHelmet1138;c-1732421" wrote:
    "Rath_Tarr;c-1732400" wrote:
    "Kai_Mulai;c-1732303" wrote:
    If the Grand Arena is evenly matched, then you should see more close scores among similar interest players. So in the 3rd round, when everyone is matched against a player with the same win-loss record, are you seeing blowouts or close games? In my guild, we are seeing a lot of 3rd round matches decided by 20 banners or less. I lost both my 3rd round battles from last GA and this one by a combined total of 10 banners (lost by 2 banners last time; lost by 8 this time). Results that close speak to good balancing.

    If GA matchmaking was working well we wouldn't see a 30% difference in usable GP between matched opponents.


    I have yet to see an example of 30% difference in character gp. I'll concede that a 30% mismatch is possible but it would be extremely rare. If that high of a mismatch was frequent, there would be numerous examples posted.

    My last match was approx 700k vs 900k usable GP. My worst possible matchup in this bracket was 32% difference. Almost 1/3 more GP for my opponent to work with.

    When there is a fleet zone I am still at a disadvantage but I can at least leverage my strategic dominance in those zones to give me a reasonable shot at victory.

    There is a steady stream of complaint threads popping up, as people realize that there is a problem here, even if they don't always understand what the cause is at first.

    The solution is simple: exclude fleet GP if there are no fleet zones (and exclude squad GP if we ever have a fleet-only GA).


    The same 5 people complaining on multiple threads don't prove anything. People complain no matter what the devs do.

    You are right that they could change it. I'm simply pointing out tbat they are unlikely to do so if it's only a small fraction that is mismatched.

    And since time spent improving the game is finite, fixing what isn't broken wastes time that could be spent on new content or qol updates.

    The same 5 people protesting that it is fair despite all evidence to the contrary doesn't prove anything. See how that works?

    And there are multiple threads in here, more in the Feedback/Arena sub-forum and multiple comments on the mega thread in General.

    As for your sughestion that it only affected "a small fraction", I refer you to the data I posted in the other thread - https://forums.galaxy-of-heroes.starwars.ea.com/discussion/191104/ga-like-nonsense-do-something#latest

    Total GP spread used for matchmaking was 1,500 GP (0.001%) but without fleet zones the actual usable GP spread was up to 223k GP (32%)

    % squad GP difference for the 56 potential matches in my bracket:
    > 30%: 2
    25-30%: 4
    20-25%: 2
    15-20%: 14
    10-15%: 10
    5-10%: 14
    < 5%: 10


    The fact that the total gp spread is really close only proves that you were matched based on total gp. No one is denying that. It doesn't prove that you can't win because you have more of it in ships. It doesn't prove that more than a small fraction of the player base had a wide character gp gap. In fact it proves nothing except they used total gp in matchmaking which they already told us.

    And only one of the ga has not used ships (excluding the exhibition) so it seems in most of them you use ships so total gp makes more sense than just chatacter gp.

    Who knows we may get an only ships one where you have a 32% advantage.

    You can always find one stat that will likely be different by a significant margin between two rosters if you use any other one stat to match. For example, if they used character gp as you suggested, total gp and ship gp could vary greatly. So could # of g12, quality of mods, and # of useless toons geared up. All of these affect the match and they all vary. I've seen # of g12 be double.

    And yes, they could use a multiple factor system to try and match you to an equal roster but that creates a whole host of other issues. A few off the top of my head:
    Being unable to find matches for some, giving players no incentive to improve their rosters since they will just be matched to a harder roster, and the increased probability of bugs the more complicated the matching algorithm gets.

    Most likely they decided tgat a single factor was better due to the issues above. And changing the factor doesn't solve anything but to create a different group of winners and losers.

    Long term it isn't hard to know what stats help your chances and what hurts yiur chances. So it is better to spend the effort to improve your roster rather than trying to get the devs to change the rules so you are more competitive.