"Roopehunter;c-1836471" wrote:
"jkray622;c-1836463" wrote:
"Roopehunter;c-1836454" wrote:
The DR team is meant to debuff themselves, losing defense and tenacity constantly. Thats it. Its not supposed to also give 5 x 25% tm to the enemy team every turn.
That is an exploit.
Shock is there for offense synergy. It makes sense thematically.
In the context of a multiplayer game, an "exploit" is considered gaining a personal advantage over other players through the use of a known in-game bug.
Using Palpatine squads to defeat Darth Revan is not an exploit - it is literally how the skills were designed.
It wasnt designed that way. The devs clearly said that it was not the intention.
If a mechanic is against the will of the developer and you're using it to profit yourself (get more crystal payout), thats exactly an exploit.
@Roopehunter You're basing that off of a single line in the original Malak rework post about him "not performing as intended." You have zero knowledge of what that intended performance was and it has yet to be clarified.
To be intellectually honest with yourself, if the intention was for Revan led Sith Empire to mitigate the effects of EPs lead - DESPITE THE FACT THAT THEY PROVIDE THEIR OWN DEBUFFS - then such a mitigating clause would be part of a Darth Revan unique, not the "final" character to complete the prescribed meta.
Feel free defending this all you want, for whatever personal reasons you have, but at least be honest about the reasons you're doing it. Calling an existing leadership skill an exploit is either ignorant of the definition of exploit or willfully dishonest. I think they underestimated the significance of the TM gain and thought the speed boost from ferocity would overcome it. Ooops. Once their play testers (and by that, I mean the player base) got a hold of it, things turned out differently than expected.
I have Malak. I have a dog in this fight and I still think it's a horrible decision and points to a decision making process that is bereft of good intent.