"Roopehunter;c-1836471" wrote:
It wasnt designed that way. The devs clearly said that it was not the intention.
If a mechanic is against the will of the developer and you're using it to profit yourself (get more crystal payout), thats exactly an exploit.
No, it *was* designed that way. The Code in the game was written such that Palpatine lead gains a ton of turn meter when attacking a Darth Revan squad. Players don't need to go out of their way to subvert any game mechanics in order to make that happen - they just choose a very common leader and play the game normally.
The Devs are now saying that they don't WANT Palpatine to be a counter to Darth Revan with Malak, so they are changing it. It doesn't mean that players using Palpatine right now, or who will use Palpatine versus Malak-less Darth Revan squads in the future, are exploiting. Remember - this change is built into Malak, so players who don't have Malak will still be just as vulnerable to Palpatine leads.
So since they aren't changing Palpatine's functionality, and they are literally only changing Malak to prevent Palpatine from beating squads with Malak, then obviously using Palpatine to defeat Darth Revan is not an exploit. They are still leaving it in the game!