"Rudra;c-1835665" wrote:
Let me start by saying that I unlocked Malak. So this is not an argument about f2p vs p2p. I am looking at consequences of these changes to the entire Sith Faction.
The inherent problem with this unique is that Malak shuts down a lot of Sith characters just by himself. Zaul lead, good bye. Sith Assassin, good bye. Darth Nihilus in Triumvirate, good bye. Palpatine, good bye. It doesn't matter whether these Sith are in the Darth Revan team or a separate comp, they aren't viable anymore. Any Sith that benefit from TM gain isn't viable anymore. You can't use them even in Darth Revan teams or otherwise. There may be more examples, but right now I can't remember them as I type.
So I ask CG to be more imaginative in their design approach. We know you want to shut down Emperor Palpatine lead as you do not want Malak (your latest paywall character) to be overshadowed by a meta that has existed for over a year. But please do not do that in such a way that robs the Sith Faction as a whole.
Those are some solid points. Didn't realize their way of neutering EP leads ended up doing more harm to other Sith and Sith teams, such as Darth Nihilus or Darth Maul, Savage Oppress
I like to add that the worst part about this change is the insult to injury, "Sith enemies (except raid bosses)".
They literally made Malak powerful for squad arena, usually a buffed toon would be useful in other game modes like raids but this is just disgusting. They had a great excuse before, preventing infinite loops but now they just change characters on a whim